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Detroit: Become Human Chapters |
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← Night of the Soul • • • • • List of Chapters • • • • • N/A →
- For the full transcript of Kara Leaving Detroit, click here.
- For the full transcript of Kara Captured, click here.
- For the full transcript of Connor's Last Mission, click here.
- For the full transcript of Connor at the CyberLife Tower, click here.
- For the full transcript of Markus Demonstration, click here.
- For the full transcript of Markus Revolution, click here.
Battle for Detroit is the thirty-second and the final chapter of Detroit: Become Human. This chapter has sixty-one different outcomes.
Overview
This chapter is from the perspective of Kara, Markus, and Connor.
Flowchart
This is the flowchart walkthrough for Battle for Detroit, with 100% completion rate and all checkpoints. Although not listed in any of the flowcharts, the chapter begins with a press conference held by President Cristina Warren where she is asked questions by reporters. At this point, the player can control which questions (up to 4 or 5) the president answers before the game turns over to the main protagonists.
Connor's Last Mission
(If Connor became a deviant in Crossroads and then was either killed by Markus by choosing "Don't Trust" OR Connor was killed by Allen's men in Night of the Soul)
- In The Zen Garden (Checkpoint)
- Talk To Amanda (leads to "Hart Plaza Rooftop")
(If Connor remained a machine, the scene will start here)
- Hart Plaza Rooftop (Checkpoint)
- Find Vantage Point
- Prepare to Shoot
- Hank Intervenes (if Hank didn't commit suicide in Night of the Soul)
- Talk To Hank
- Talk About Hank’s Son (if Connor saw the photo in "Russian Roulette")
- Give Up (only available if Hank still has FRIEND status and if Connor asked twice about Hank's son)
- Connor Left Rooftop
- Attack Hank
- Connor Wins
- Hank Wins
- Talk To Hank
- OR Captain Allen Intervenes (if Hank committed suicide in "Night of the Soul")
- Hank Intervenes (if Hank didn't commit suicide in Night of the Soul)
Connor at the CyberLife Tower
CyberLife HQ
(If Connor became deviant and Markus spared him.)
- CyberLife HQ (Checkpoint)
- Follow Guards
- Inside Elevator
- Find a Way to Escape
- Spot Camera
- Hack Camera
- Elevator Reaches Level 31
- Try to Stop Elevator
- Attack Guards
- Fail to Neutralize Guards
- Neutralize Guards
- Hack Elevator
- Copy Guard's Voice
- Redirect Elevator (leads to "Floor -49")
- Use Connor’s Voice
- Copy Guard's Voice
- Hack Elevator
- Spot Camera
Floor -49
- Floor -49 (Checkpoint)
- Initiate Android Conversion
- A New Connor Arrives (if Hank committed suicide in "Night of the Soul")
- New Connor Shoots Connor (leads to "New Connor Approaches")
- OR New Connor Has Hank Hostage (if Hank is alive)
- (choosing to sacrifice leads to "Sacrifice Hank and Resume Conversion")
- OR Stop Conversion to Save Hank
- Sacrifice Hank and Resume Conversion
- New Connor Kills Hank and Damages Connor
- New Connor Approaches
- Swap Consciousness with New Connor
- New Connor Dies in the Old Body
- The Androids Woke Up
- New Connor Dies in the Old Body
- Talk to New Connor (aka run out of time)
- New Connor Kills Connor
- The Androids Woke Up (if you sacrificed Hank and managed to finish) OR The Androids Remained Dormant
- New Connor Kills Connor
- Try to Stand
- New Connor Kills Connor
- The Androids Woke Up (if you sacrificed Hank and managed to finish) OR The Androids Remained Dormant
- New Connor Kills Connor
- Draw Gun
- Connor Kills New Connor and Dies
- The Androids Woke Up (if you sacrificed Hank and managed to finish) OR The Androids Remained Dormant
- Connor Kills New Connor and Dies
- Swap Consciousness with New Connor
- New Connor Approaches
- New Connor Kills Hank and Damages Connor
- Out of Time
- New Connor Injures Hank
- New Connor Kills Connor
- The Androids Remained Dormant
- New Connor Kills Connor
- New Connor Injures Hank
- Attack New Connor (leads to "Connors Fight")
- Draw Gun
- Both Connors Shoot
- Sacrifice Hank and Resume Conversion
- A New Connor Arrives (if Hank committed suicide in "Night of the Soul")
- Connors Fight
Kara Leaving Detroit
A Detroit Street
- A Detroit Street (Checkpoint)
- See Hanged Android
- Watch Broadcast About Jericho's Attack
- Luther Finds a Gun (if Luther was alive and Connor never found Jericho) OR Find a Gun (if Luther is not present)
- Hide from Military
- Sneak Past Soldiers
- Find Jerrys (if Luther is in the group) OR Find Luther & Jerry (if Luther is alive and not already with Kara)
- Save Jerrys OR Save Luther
- Grab Rock
- Hit Soldier with Rock
- Jerrys Flee OR Jerry Flees and Luther Joins the Group (leads to "Continue to Bus Terminal")
- Hit Soldier with Rock
- Grab Rock
- Hurry (leads to "Continue to Bus Terminal")
- Save Jerrys OR Save Luther
- Find Jerrys (if Luther is in the group) OR Find Luther & Jerry (if Luther is alive and not already with Kara)
- Spotted by Soldiers
- Kara & Alice Arrested OR Kara, Alice & Luther Arrested (leads to "Kara Captured")
- Sneak Past Soldiers
- Continue to Bus Terminal
- Security Checkpoint
- Approach Checkpoint
- Hand over ID
- Talk to Guard
- Guard Calls Out to Kara (if Luther died)
- Don't Shoot
- Guard Returns Alice's Glove (leads to "At the Bus Terminal")
- Shoot
- Shoots Guards
- Alice Finds Her Glove (leads to "At the Bus Terminal")
- Shoots Guards
- Don't Shoot
- OR Luther is Nervous (if Luther is alive)
- Ask Luther to Shoot (leads to "Luther Shoots Guards")
- Ask Luther to Stay Calm
- Guard Approaches
- Ask Luther to Shoot
- Luther Shoots Guards
- Alice Finds Her Glove (leads to "At the Bus Terminal")
- Luther Shoots Guards
- Ask Luther to Stay Calm
- Guard Returns Alice's Glove (leads to "At the Bus Terminal")
- Ask Luther to Shoot
- Guard Approaches
- Guard Calls Out to Kara (if Luther died)
- Talk to Guard
- Hand over ID
- Take Detour
- Delayed
- (if 11 minutes or more remaining - leads to "At the Bus Terminal")
- OR Late for the Bus
- Last Bus Departs (leads to "At the Bus Terminal")
- Delayed
- Approach Checkpoint
At the Bus Terminal
- At the Bus Terminal
- Find a Way to the Border
- Watch TV
- Markus Attacks Humans (if Markus chose revolution in Night of the Soul)
- Markus Leads Protest (if Markus chose demonstration in Night of the Soul)
- Read Civil War (if Markus chose revolution in Night of the Soul)
- Alice Meets a Mother (if not late for bus)
- Parents Drop Bus Tickets
- Steal Tickets
- Board the Bus (leads to "Canadian Border")
- Return Tickets
- Steal Tickets
- Parents Drop Bus Tickets
- Security Check
- Flee
- Soldiers Executed Kara, Alice & Luther (if Luther is alive) OR Soldiers Executed Kara & Alice (if Luther is dead)
- Hand over ID
- Soldiers Executed Kara, Alice & Luther (if Luther is alive) OR Soldiers Executed Kara & Alice (if Luther is dead)
- Ask Luther to Create a Diversion
- Adam Calls Out to Kara
- Get in Rose's Car (leads to "At the River")
- Adam Calls Out to Kara
- Flee
- Meet Todd
- Persuade Todd
- Todd Sends Soldiers Away
- Alice Says Goodbye to Todd
- Todd Sends Soldiers Away
- Fail to Persuade Todd
- Soldiers Arrive for a Security Check
- Soldiers Executed Kara & Alice (if Luther is dead)
- Luther Creates a Diversion (if Luther is alive)
- Adam Calls out to Kara
- Get in Rose's Car (leads to "At the River")
- Adam Calls out to Kara
- Soldiers Arrive for a Security Check
- Persuade Todd
- Watch Terminal TVs (big departures screen at the back)
- Find Adam
- Get in Rose's Car (leads to "At the River")
- Watch TV
Canadian Border
- Canadian Border (Checkpoint)
- Border Agents Check Temperature
- Avoid Temperature Check
- See News Bulletin
- Androids Charging the Camp (if Markus chose revolution in Night of the Soul)
- Androids Demonstrating (if Markus chose demonstration in Night of the Soul)
- Check Control Desk
- Check Information Board
- Android is Executed
- See Rose & Adam
- Reach Rose
- See Restroom
- Go to Restroom
- Talk to Rose
- Talk to Adam
- Get Back in Line (leads to "At Border Desk")
- Talk to Rose
- Go to Restroom
- See Restroom
- Reach Rose
- Talk to Luther
- Talk to Jerry
- See News Bulletin
- At Border Desk
- Choose Approach
- Sacrifice No One
- Guard sees Markus Attacking the Camp
- Everyone Was Arrested and Killed
- Guard Sees Markus Protesting
- Guard Lets Them Pass
- The Group Crossed the Border (if Luther is alive) OR Kara & Alice Crossed the Border (if Luther is dead)
- Guard Lets Them Pass
- Guard sees Markus Attacking the Camp
- Sacrifice Jerry
- Jerry Sacrifices Himself to Create Diversion
- The Group Crossed the Border (if Luther is alive) OR Kara & Alice Crossed the Border (if Luther is dead)
- Jerry Sacrifices Himself to Create Diversion
- Sacrifice Luther
- Luther Sacrifices Himself to Create Diversion
- Kara & Alice Crossed the Border
- Luther Sacrifices Himself to Create Diversion
- Sacrifice Kara
- Luther Gets Through With Alice (if Luther is alive)
- Alice Got to Canada with Luther
- OR Rose Collects Alice (if Luther is dead)
- Alice Got to Canada with Rose
- Luther Gets Through With Alice (if Luther is alive)
- Sacrifice No One
At the River
- At The River (Checkpoint)
- Get Out of Rose’s Car
- Detroit Riverbank
- Check River Temperature
- Observe Canadian Skyline
- Talk To Adam
- Talk To Rose
- Push The Boat
- Talk To Alice
- Coastguard Appears
- Hide (If Luther is dead)
- Coastguard Opens Fire
- Alice is Injured
- Coastguard Opens Fire
- Accelerate
- Coastguard Opens Fire
- Luther Died
- Alice is Injured
- Coastguard Opens Fire
- Hide Behind Luther (if Luther is alive)
- Coastguard Opens Fire
- Luther Died
- Coastguard Opens Fire
- Dive
- Coastguard Opens Fire
- Luther Died
- Coastguard Opens Fire
- Protect Alice
- Coastguard Opens Fire
- Luther Died
- Kara is Injured
- Coastguard Opens Fire
- Surrender (default if no other option chosen)
- The Group Died
- Hide (If Luther is dead)
- Boat Sinking
- Cast Luther Away
- Dispose of Supplies
- Row
- Reassure Alice
- Boat Lightened OR Dispose of Engine
- Dive
- Reach Canada On Boat
- Kara & Alice Survived
- Kara is Damaged and Shuts Down
- Kara Died and Alice Survived
- Alice is Damaged and Shuts Down
- Continue Living
- Alice Died and Kara Continued Alone
- Kara Chooses Death
- Kara & Alice Died
- Continue Living
- Reach Canada By Swimming (if the boat is allowed to sink)
- Kara & Alice Died
- Reach Canada On Boat
Kara Captured
At Recall Center
- At Recall Center (Checkpoint)
- Androids Leave the Truck
- Reassure Alice OR Fail to Reassure Alice
- Get Out of Truck
- Kara is Too Slow to Obey
- Soldier Strikes Kara
- Kara is Too Slow to Obey
- Get In Line
- Alice Ordered to Move Forward
- Reassure Alice OR Fail to Reassure Alice
- Soldier Becomes Impatient
- Convince Soldier OR Convince Alice OR Intervene
- Reach the Tent
- Kara is Too Slow to Obey
- Soldier Strikes Kara
- Kara is Too Slow to Obey
- Deactivate Skin
- Undress
- Leave Tent
- Kara is Too Slow to Obey
- Soldier Forces Kara & Alice Out
- Kara is Too Slow to Obey
- Deviant Shot Trying To Escape
- Soldier Orders Android to Move Body
- Say Nothing
- Android Refuses and is Shot
- Kara and Alice Get Separated (leads to "Inside the Enclosure")
- Android Refuses and is Shot
- Volunteer
- Carry Android
- (head back - leads to "Inside the Enclosure")
- OR Climb Truck
- Go Back (leads to "Inside the Enclosure")
- Leave
- Kara Leaves Camp Without Alice
- Alice Died in Recycling Machine OR Alice Freed by Markus
- Carry Android
- Say Nothing
Inside the Enclosure
- Inside the Enclosure
- Explore Enclosure
- Caught By Drone
- Move
- (if not wounded) Drone Wounds Kara
- (if already wounded) Kara is Killed by the Drone
- Alice Died Alone in Recycling Machine OR Alice Freed by Markus
- Remain Still
- Move
- Distressed Android is Shot
- Talk to Jerry
- Talk to Other Jerry
- Alice Gets Taken Away
- Talk to Luther (if alive)
- Luther Gets Taken Away
- Intervene
- Do Not Intervene
- Luther Gets Taken Away
- Talk to Scarred Android (if freed in Zlatko)
- Talk to Rescued Android (if Kara chose "Volunteer")
- Talk to Ralph (if squated in house in Fugitives)
- Ralph Attracts Drones Attention
- Give Up
- Insist
- Ralph is Killed
- Calm Down
- Ralph Settles Down
- Ralph Attracts Drones Attention
- Caught By Drone
- Exit Enclosure (leads to "Join Alice")
Join Alice
- Join Line (Checkpoint)
- Find Alice
- Alice is Terrified
- Firm
- Optimistic
- Reassuring
- Direct
- Silence
- Line Moves Forward
- Soldier Strikes Kara for not Complying
- Step Forward
- Find a Way to Join Alice
- Line Moves Forward
- Get Killed (if already shot)
- Kara Died in the Lines
- Alice Freed by Markus OR Alice Died in Recycling Machine
- Kara Died in the Lines
- Get Shot (if not shot)
- Alice's Stress Increases
- Get Killed (if already shot)
- Talk to Android Behind Kara (if Markus is alive and attacking the camp)
- Talk to Android Ahead of Kara (if Kara did not choose "Volunteer")
- Talk to Luther (if alive)
- Talk to Jerry
- Talk to Scarred Android (if freed in Zlatko)
- Observe Guards
- Jerry Dies
- Alice Asks Questions
- Reassure
- Tell the Truth
- Say Nothing
- Talk to Ralph (if met in Fugitives)
- Alice Panics and Runs to Kara
- Do Not Intervene
- Alice Gets Shot
- Kara is Dead OR Kara Freed by Markus
- Alice Gets Shot
- Intervene
- Kara Gets Shot
- Kara Died in the Lines
- Alice Freed by Markus OR Alice Died in Recycling Machine
- Kara Died in the Lines
- Kara Gets Shot
- Do Not Intervene
- Line Moves Forward
- Ask to Create Diversion
- Soldiers Are Distracted
- Kara Gets Caught By The Drone
- Reach Alice (leads to "In Line With Alice")
In Line With Alice
- In Line With Alice
- Find a Way to Escape
- Line Moves Forward
- Get Killed (if already shot)
- Kara Died in the Lines
- Alice Freed by Markus OR Alice Died in Recycling Machine
- Kara Died in the Lines
- Get Shot (if not shot)
- Get Killed (if already shot)
- Reach Recycling Machine
- Alice & Kara Died in Recycling Machine
- OR Markus Liberates Androids
- Kara & Alice Survived
- Observe Barbed Wire
- Luther Reaches the Recycling Machine
- Talk to Jerry
- Talk to Ralph
- Talk to Luther
- Talk to Scarred Android
- Line Moves Forward
- Ask to Create Diversion
- Soldiers Are Distracted
- Run to Barbed Wire
- Kara is too Slow
- Soldier Shoots the Group
- Kara and Alice were Killed OR Kara, Luther and Alice were Killed
- Soldier Shoots the Group
- OR Alice Gets Past the Barbed Wire OR Alice & Luther Get Past the Barbed Wire
- Kara is Too Damaged to Proceed (if Kara was shot earlier)
- Soldier Shoots Kara
- Alice Escaped on Truck OR Luther and Alice Escaped on Truck
- Soldier Shoots Kara
- OR A Soldier Arrives
- Pass the Barbed Wire
- Soldier Shoots the Group
- Kara, Luther and Alice were Killed OR Kara & Alice were Killed
- Soldier Shoots the Group
- Fight Soldier
- Soldier Beats Kara
- Kara & Alice were Killed (if Ralph and Luther are dead)
- OR Ralph Intervenes (if Luther is dead, Kara stayed in the Squat, and Ralph is alive)
- Kara & Alice Escaped on Truck
- OR Luther Intervenes (if Luther is alive)
- Kara & Alice Escaped on Truck
- Kara Beats Soldier
- Kara & Alice Escaped on Truck OR Kara, Luther, & Alice Escaped on Truck
- Soldier Beats Kara
- Pass the Barbed Wire
- Kara is Too Damaged to Proceed (if Kara was shot earlier)
- Kara is too Slow
Markus Revolution
Revolution at Hart Plaza
(If Markus chose Revolution in Crossroads)
- Revolution at Hart Plaza (Checkpoint)
- Markus Sends a Message
- Charge the Barricade
- Markus Wounded
- Plant the Flag
- At the Crossroad (Checkpoint)
- Launch the Attack
- Approaching Recall Center
- Josh Leaves Cover
- Rescue Josh
- Josh Dies in Markus' Arms
- Josh is Shot
- Rescue Josh
- Inspire Frightened Android
- Android is Shot Leaving Cover
- Android Stays Hidden
- Simon is Shot
- Try to Save Simon
- Save Simon
- Fail to Save Simon
- Keep Going
- Try to Save Simon
- Throw Grenade
- Markus Badly Wounded
- Simon Offers his Heart (if Simon is alive and his relationship is FRIEND or higher and North status is below FRIEND or she is dead)
- OR North Offers her Heart (if North status is FRIEND or higher)
- Accept
- Refuse
- Markus Died and the Revolution Failed
- OR Nobody to Save Markus
- Markus Died and the Revolution Failed
- Josh Leaves Cover
- Reach Machine Gun
- Coordinate Attack
- Send North to her Death
- Attack Successful (leads to "Approaching Recall Center Nº5")
- Drone Attacks North's Group
- Fail To Shoot Drone (North dies)
- Shoot Drone
- Drone Attacks North's Group
- Attack Unsuccessful
- Androids Have to Fall Back
- Simon Gets Shot (if North died in Crossroads, Simon is still alive, and percentage of success reaches 0% before Simon rushes forward and gets injured)
- North Gets Shot (if North is still alive and status is below COMPANION)
- Markus Takes Shelter in Store (leads to "Alone in Store")
- OR Markus and North Take Shelter in Store (if North is alive and status is COMPANION or LOVER) (leads to "Inside Store with North")
- Androids Have to Fall Back
Approaching Recall Center Nº5
- Final Assault
- Markus is Hit by Explosion
- Connor Finds Markus (if Connor remained a machine)
- Control Connor
- Win the Fight
- Connor Stopped The Revolution
- Lose the Fight
- Markus Defeats Connor
- Shoot Tanks
- Assault was Successful
- Shoot Tanks
- Markus Defeats Connor
- Win the Fight
- Control Markus
- Win the Fight
- Shoot Tanks
- Assault was Successful
- Shoot Tanks
- Lose the Fight
- Markus Died and the Revolution Failed
- Win the Fight
- Control Connor
- OR Soldiers Approach Markus (if Connor became a deviant)
- Neutralize Soldiers
- Shoot Tanks
- Assault was Successful
- Shoot Tanks
- Fail to Neutralize the Soldiers
- Markus Died and the Revolution Failed
- Neutralize Soldiers
- Connor Finds Markus (if Connor remained a machine)
Alone in Store
- Alone in Store
- Connor Arrives (if Connor remained a machine)
- Shoot
- Markus is Shot
- Connor Executed Markus
- Detonate Bomb (if Markus accepted the dirty bomb)
- Markus Died as Detroit Burns
- Markus is Shot
- Spare
- Detonate Bomb (if Markus accepted the dirty bomb)
- Markus Died as Detroit Burns
- Connor Spared Markus
- Detonate Bomb (if Markus accepted the dirty bomb)
- No Choice
- Markus and Connor Killed Each Other
- Shoot
- Soldiers Surround Store (if Connor became a deviant or the Connor series was decommissioned)
- Surrender
- Markus Died Leaving Store
- Suicide
- Markus Committed Suicide
- Detonate Bomb (if Markus accepted the dirty bomb)
- Markus Watched Detroit Burn
- Surrender
- Connor Arrives (if Connor remained a machine)
Inside Store with North
- Inside Store with North
- Soldiers Surround Store
- Detonate Bomb (if Markus accepted the dirty bomb)
- Markus and North Watched Detroit Burn
- Surrender
- Markus and North Died Leaving the Store
- Suicide
- Markus and North Committed Suicide
- Kiss North
- Share a Moment with North
- Detonate Bomb (if Markus accepted the dirty bomb)
North in Hart Plaza
(If North became leader in a previous scene)
- North in Hart Plaza
- North Sends a Message
- North Charges the Barricade
- North Plants the Flag
- Deviants Are Outnumbered
- North Was Shot By Soldiers (if Connor became a deviant or failed to find Jericho)
- North Takes Shelter in Store (if Connor remained a machine)
- Connor in CyberLife Store
- Find North
- Shoot
- North Was Shot By Connor
- Spare
- Connor Spared North
- No Choice
- North and Connor Killed Each Other
- Shoot
- Find North
- Connor in CyberLife Store
Markus Demonstration
Hart Plaza Freedom March
(If Markus chose Demonstration in Crossroads)
- Hart Plaza Freedom March (Checkpoint)
- Lead Jericho
- Roadblock
- Talk to Officer
- Androids Under Fire
- Show Determination
- Raise Fist OR Hands in the Air OR Sit OR Kneel
- Androids Stand Their Ground
- Build Barricade
- Use Billboard OR Use Bench OR Use Abandoned Car
- Hold Barricade
- Choose Slogans
- Talk to Scared Android
- Talk to Traumatized Android
- Talk to North
- Plant the Flag
- Observe Soldiers
- Observe Detonator
- Light Barrel
- Read They Defy Us
- Perkins arrives
- Negotiate With Perkins
- Accept Deal
- Perkins Leaves
- In the Dismantled Barricade
- Talk to North (if alive)
- Talk to Perkins
- Perkins Shoots North (if alive)
- Perkins Shoots Markus
- Markus Died After Betraying his People
- In the Dismantled Barricade
- Perkins Leaves
- Refuse Deal (leads to "Soldiers Attack Barricade")
- Accept Deal
- Refuse to Negotiate (leads to "Soldiers Attack Barricade")
- Negotiate With Perkins
- Soldiers Attack Barricade
Defending the Barricade
- Defending the Barricade (Checkpoint)
- Save Fleeing Androids (leads to "Markus is Cornered")
- Fail to Save Androids
- North Takes a Bullet for Markus (if North status is LOVER - leads to "Markus is Cornered")
- OR Markus Shot
- Markus Died Protecting His People
- Markus is Cornered
- North Joins Him (if alive)
- Josh Joins Him (if alive)
- Simon Joins Him (if alive)
- Soldiers Raise Weapons
- Sing
- Public Reacts to the Androids' Last Stand
- President Orders Soldiers Not to Shoot (if public opinion is "Supportive" or "Sympathetic")
- Androids Won Freedom for the Moment
- OR Soldiers Fire
- Markus Died with his People
- President Orders Soldiers Not to Shoot (if public opinion is "Supportive" or "Sympathetic")
- Public Reacts to the Androids' Last Stand
- Kiss North (if North status is LOVER)
- Public Reacts to the Androids' Last Stand
- President Orders Soldiers Not to Shoot (if public perception is positive)
- Androids Won Freedom for the Moment
- OR Soldiers Fire
- Markus Died with his People
- President Orders Soldiers Not to Shoot (if public perception is positive)
- Public Reacts to the Androids' Last Stand
- Sacrifice
- Soldiers Fire
- Markus Died with his People
- Soldiers Fire
- Do Nothing
- Soldiers Fire
- Markus Died with his People
- Soldiers Fire
- Observe Detonator (if Markus accepted the dirty bomb in Crossroads)
- Give Up (loops back to same choice)
- Press
- An Explosion Shakes Detroit
- Soldiers Retreat
- Androids Became Free in the Debris of Detroit
- Soldiers Retreat
- An Explosion Shakes Detroit
- Sing
Relationship Changes
Jericho
- Sending a message to the journalists
- Planting flag
- Markus says that the humans are about to launch an attack
- Assault is successful
- Assault fails
- North or Simon give Markus their heart
North
- Assault is successful
- Kissing her in the CyberLife store
Josh
- Accepting Perkins' deal
Simon
- Saving him when he gets shot during the revolution
- Assault is successful
- Accepting Perkins' deal
Hank
- Choosing 'Save Hank' at CyberLife Tower
- Hank shoots Connor-60
- Choosing 'Sacrifice Hank' at CyberLife Tower
- Hank confronts Connor on the rooftop
- Not insisting about his son
- Choosing to attack Hank
Amanda
- Connor remains a machine and the uprising fails
- Connor refuses to shoot Markus after the assault fails
Alice
- Agreeing to save Luther/the Jerrys
- Refusing to save Luther/the Jerrys
- Kara or Luther kill the soldiers at the checkpoint
- Miss the bus
- Return bus tickets
- Keep bus tickets
- Sacrifice Luther or Jerry at the border
- Reach Canada by bus
Luther
- Telling him not to shoot the guards at the checkpoint
- Miss the bus
- Return bus tickets
- Keep bus tickets
- Reach Canada
Software Instability
- Fail to escape the Zen Garden
Public Opinion
- Choosing PEACEFUL or CALM when talking to the army
- Choosing PROVOKE or ACCUSE when talking to the army
- Choosing FIRM the first time
- Army firing on protesters unprovoked
- Sending a message to the journalists
- Planting the flag
- Protest being successful, Connor not waking up the CyberLife Tower androids
- Markus/North choosing to attack the camp
Notes
- This chapter takes place on November 11. This is the date that First World War ended on in 1918.
- If the player chooses the violent path for Markus where he assaults Recall Center Nº5, it will share many similarities to Nat Turner's slave rebellion in 1831.
- In both timelines, November 11 concludes both stories with Turner being hanged and Markus potentially dying or winning the battle.
- Both were also on the run for a considerable amount of time with Markus hiding in Jericho and Turner hiding in caves.
- Both of them also killed their owners while freeing others along the way.
- This chapter has the most flowcharts of any chapter: six different flowcharts, two for each character.
- There is a possible clipping error during the "Connor at CyberLife Tower" leg of this chapter. If Connor correctly names Hank's son, Hank's gun will clip through his hands while they discuss the events that led to his son's death.
- At the beginning of the "Connor at the CyberLife Tower" path, two CyberLife agents escorts Connor to the elevator. When they approach the entrance of the tower, the security system checks their identity. One of the agents is called "Agent 47". This is most probably a reference to Agent 47 from the Hitman series.
- At the beginning of the "Kara Leaving Detroit" path, it is possible to pass a cinema referencing past Quantic Dream games.
- The cinema itself is named "The Celcius" (Fahrenheit).
- Heavy Rain is one of the movies being played.
- "To Infinite and Beyond" is another movie being played (Beyond: Two Souls).
- The name of the movie is most probably a reference to the famous catchprase of Buzz Lightyear from Toy Story franchise.
- And, a movie entitled "Nomad Soul" can be seen on the board (Omikron: The Nomad Soul).
CHAPTERS
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Chapters played as Connor (in chronological order) - The Hostage | Partners | The Interrogation | Waiting for Hank... | On the Run | The Nest | Russian Roulette | The Eden Club | The Bridge | Public Enemy | Meet Kamski | Last Chance, Connor | Crossroads | Night of the Soul | Battle for Detroit Chapters played as Markus (in chronological order) - Shades of Color | The Painter | Broken | From the Dead | Jericho | Time to Decide | Spare Parts | The Stratford Tower | Capitol Park | Freedom March | Crossroads | Night of the Soul | Battle for Detroit Chapters played as Kara (in chronological order) - The Opening | A New Home | Stormy Night | Fugitives | On the Run | Zlatko | The Pirates' Cove | Midnight Train | Crossroads | Battle for Detroit |