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Detroit: Become Human Chapters

Last Chance, Connor • • • • • List of Chapters • • • • • Night of the Soul

This is the flowchart walkthrough for Crossroads, with 100% completion rate and all checkpoints. This chapter is from the perspective of Markus, Kara, and Connor.

Connor

  1. At Ferndale (Checkpoint)
  2. Follow Jericho Trail
  3. In the Ship
  4. Explore Jericho
  5. Stopped by Lucy
  6. Back in Captain's Cabin OR (if Markus died/left) Back in Captain's Cabin With North
  7. Enter Captain's Cabin
  8. Threaten Markus OR (if Markus died/left) Threaten North
  9. Confront Markus OR (if Markus died/left) Confront North
    • Remain a Machine
    • Become a Deviant


Remain a Machine branch
  1. Jericho is Under Attack
  2. Markus Jumps Connor OR (if Markus died/left) North Jumps Connor
  3. In the ship (Checkpoint)
  4. Pursue Markus OR (if Markus died/left) Pursue North
  5. Cargo Hall
  6. Stopped by Soldier
    • Perkins Alibi (leads to "Resume Pursuit")
    • Attempt to Persuade (leads to "Resume Pursuit")
    • Attack
      • Neutralize Assailant (leads to "Resume Pursuit")
      • Fail to Neutralize Assailant
        • Machine Connor was Destroyed
    • Run
      • Soldiers Shoot Connor
        • Machine Connor was Destroyed
          • CyberLife Will Send a New Connor
  7. Resume Pursuit
    • (if Markus is alive and did not leave Jericho) Connor Interrupts and Markus Pushes him Aside
      • Fail to Reach Gun Before Markus
        • Markus Shoots Connor
          • Machine Connor Was Destroyed
            • CyberLife Will Send a New Connor
      • Reach Gun Before Markus
        • Connor Shoots Markus
          • Connor Killed Markus
    • OR (if Markus died/left) Corridor Confrontation
      • Find Josh
        • Spot North
          • Made It
            • North Escaped (leads to "Soldier Kills Connor")
          • Shot by Soldier
            • Soldier Kills Connor
              • Machine Connor Was Destroyed
                • CyberLife Will Send a New Connor


Become Deviant branch
  1. Warn Markus OR (if Markus died/left) Warn North
  2. Jericho is Under Attack
    • (if Markus died/left before attack - leads to "Deviant Connor in Corridor #1")
    • (if Markus died before reaching "Markus in the Corridor" - leads to "Deviant Connor in Corridor #2")
    • (if Markus died after "Markus in the Corridor" but before "In the Hold with Markus" - leads to "Connor Takes Over Markus' Mission")
    • (if Markus died trying to activate the bomb - leads to "Deviant Connor in Corridor #3")
    • (if Markus triggered the bomb - leads to "Connor Joins the Others")
  3. *** Deviant Connor in Corridor #1 (Checkpoint)
  4. Join Deviants
  5. Make for the Hold
    • Connor Goes Wrong Way OR Out of Time
      • Soldier Shoots Connor
        • (if already wounded) Deviant Connor Was Destroyed on the Ship
          • CyberLife Will Send a New Connor
    • Meet Lucy
      • Bridge Collapses (leads to "Deviant Connor in Corridor #2")
  6. *** Deviant Connor in Corridor #2
  7. Sneak Past Soldiers
  8. Soldiers Threaten Androids
    • Stay Away
      • Androids are Executed (leads to "Next Corridor")
    • Intervene
      • Kill the Soldiers
        • Androids Escape (leads to "Next Corridor")
      • Get Shot
        • (if not wounded) Connor is Wounded
          • Androids Escape (leads to "Next Corridor")
        • (if wounded) Connor is Shot
          • Deviant Connor Was Destroyed on the Ship
            • CyberLife Will Send a New Connor
  9. Next Corridor
  10. Soldiers Coming
    • Jump Soldiers (leads to "Enter a Well")
    • Climb Beside Soldiers (leads to "Enter a Well")
    • Lose Too Much Time
      • (if not wounded) Connor is Wounded (leads to "Enter a Well")
      • (if wounded) Connor is Shot
        • Deviant Connor Was Destroyed on the Ship
          • CyberLife Will Send a New Connor
  11. Enter a Well
  12. Androids are Chased by Soldiers
    • Androids are Shot (leads to "Approach Hold")
    • Use Reservoir to Knock Soldiers Out
      • Androids Escape (leads to "Approach Hold")
  13. ***Connor Takes Over Markus' Mission
  14. Approach Hold
  15. Josh is Dying
  16. Comfort Josh
  17. In the Hold With Deviant Connor
  18. In Control Room
  19. Soldiers Interrupt
    • Neutralize Them
      • Arm Explosive
        • (If Markus died/left - leads to "Deviant Connor in Corridor" #3)
        • (if Markus is alive and did not leave Jericho) - leads to "Connor Joins the Others")
    • Fail
      • Connor is Shot Dead
        • Deviant Connor Was Destroyed on the Ship
          • CyberLife Will Send a New Connor
  20. *** Deviant Connor in Corridor #3
  21. Join the Others
  22. Try to Escape
    • Out of Time
      • North Jumps
        • Deviant Connor Was Destroyed on the Ship
          • CyberLife Will Send a New Connor
        • (if Simon is alive) Simon Jumps with her
    • Made it
      • Connor Jumps
        • (if Simon is alive) Simon Jumps with him
        • North Jumps with him
        • Connor Escaped with Jericho's People
  23. ***Connor Joins the Others (if Markus died/left - leads to "Connor Jumps with the Others")
    • Help Markus
      • Connor Jumps with the Others
        • Connor Escaped with Jericho's People
    • Fail to Help Markus
      • Deviant Connor Was Destroyed on the Ship
        • CyberLife Will Send a New Connor

Kara

  1. (if Luther died in Midnight Train) DRIVING TO JERICHO WITH ALICE (Checkpoint) OR (if Luther is alive) DRIVING TO JERICHO WITH ALICE & LUTHER (Checkpoint)
    • Look Outside
    • Change Radio Station
  2. Parking Lot
  3. Time to Say Goodbye
  4. ARRIVE AT JERICHO
  5. Board the Ship
  6. Find a Warm Place For Alice
  7. UPSTAIRS
    • Read "Detroit in Chaos" (only available if Markus charged at the police in Freedom March).
    • Read "Terror in Detroit" (only available if Markus charged at the police in Freedom March).
  8. Meet Markus OR (if Markus died during Freedom March) Meet North
  9. Go Back to Alice
  10. Spot the Android Child
  11. Join Alice
    • Stay Distant
      • (if Alice status is DISTANT and Connor found Jericho) Alice Leaves with Luther OR (if Luther died) Alice Leaves Alone
        • Jericho is Under Attack
          • Run Away
            • Kara Left Jericho Alone
          • Find Alice (leads to KARA & ALICE IN THE CORRIDOR)
    • Hug Alice
      • (if Connor did not find Jericho) Kara, Alice & Luther Left Jericho OR (if Luther died) Kara & Alice Left Jericho
      • (if Connor found Jericho - leads to KARA & ALICE IN THE CORRIDOR)
  12. KARA & ALICE IN THE CORRIDOR (Checkpoint)
    • Escape With Luther OR (if Luther died) Search for Exit
      • Out of Time OR Wrong Way
        • Kara, Alice & Luther Captured OR (if Luther died) Kara & Alice Captured
      • Luther Opens the Door OR (if Luther died) Android Opens Door and is Shot
        • Go Through the Door
          • (if Luther died - leads directly to "KARA & ALICE AT CROSSROAD")
          • OR Luther is Shot (leads to "KARA & ALICE AT CROSSROAD")
  13. KARA & ALICE AT CROSSROAD
    • Out of Time OR Wrong Way
      • Kara & Alice Captured
    • Run to Luther OR (if Luther died - leads to "Run Toward Exit")
      • Leave Luther (leads to "Run Toward Exit")
      • Help Luther
        • Get Luther to Safety
          • Leave Luther Hidden (leads to "Run Toward Exit")
        • Fail
          • Caught by Soldier
            • Kara, Alice & Luther Captured
  14. Run Toward Exit
  15. Soldiers Block the Way
  16. Hide
  17. Android Seeks Shelter
    • Open the Door
      • Android Enters But is Shot
        • Captured
          • Kara & Alice Captured
        • Fight Back (leads to Escape Cabin)
      • Keep the Door Closed
        • Soldiers Shoot Android and Move On (leads to Escape Cabin)
  18. Escape Cabin
  19. KARA FLEES
  20. Try to Escape
    • Almost Reach the Breach
      • Soldiers Shoot at the Crowd
        • Surrender
          • Face
            • (if Luther died) Kara is Struck
              • Alice Intervenes
                • Kara & Alice Captured
            • OR (if you helped Luther earlier) Luther Sacrifices Himself (leads to Leave Jericho)
          • Convince
            • Soldier Threatens Kara & Alice
              • Raise Arms
                • Kara & Alice Captured
          • Obey
            • Raise Arms
              • Kara & Alice Captured
          • Run Away (leads to Kara is Shot in the Leg)
        • Run Away (leads to Kara is Shot in the Leg)
        • Play Dead (leads to Soldiers Close In)
    • Fail to Run
      • Kara is Shot in the Leg
        • Surrender
          • Raise Arms
            • Kara & Alice Captured
        • Face
          • (if Luther died) Kara is Struck
            • Alice Intervenes
              • Kara & Alice Captured
          • OR (if you helped Luther earlier) Luther Sacrifices Himself (leads to Leave Jericho)
        • (if Kara already tried to Get Up) Crawl
          • Alice is Shot
            • Kara & Alice Died in the Assault
        • Out of Time
          • Alice is Shot
            • Kara & Alice Died in the Assault
        • Get Up
          • Kara Fails to Get Up (loops back to same options, but now limited to Crawl, Attack, and Surrender)
        • Play Dead
          • Soldiers Close In
            • Defend Alice
              • (if Luther died) Kara is Shot
                • Get Closer to Alice
                  • Kara & Alice Died in the Assault
              • OR (if you helped Luther earlier) Luther Sacrifices Himself (leads to Leave Jericho)
            • Remain Still (leads to Leave Jericho)
  21. Leave Jericho
  22. Kara & Alice Escaped Jericho


Markus

(If Markus died in Freedom March)

  1. CAPTAIN'S CABIN WITH NORTH (Checkpoint)
    • Josh and North Discuss OR (if Simon is alive) Josh, Simon and North Discuss
  2. North Stayed Alone With Her Thoughts

(OR if Markus is alive)

  1. CAPTAIN'S CABIN (Checkpoint)
    • Counsel With Josh and North OR (if Simon is alive) Counsel With Simon, Josh, and North
      • (if Jericho status is UNPOPULAR) Markus Ousted
        • (if Connor did not find Jericho) Markus Left Jericho
        • (OR if Connor found Jericho) ON A ROOFTOP
          • Jericho is Under Attack
            • Leave Forever
              • Markus Left Jericho
            • Go Back to Jericho
              • (if Connor remained a machine - leads to MARKUS IN THE CORRIDOR)
              • OR (if Connor became a deviant - leads to IN THE CORRIDOR WITH MARKUS #2)
      • (OR if Jericho status is okay) Discuss With North [1]
        • (If North relationship is high enough) Kiss North OR Don't Kiss North
          • North Leaves Markus Alone
            • (if Connor did not find Jericho) Markus Stayed Alone With His Thoughts
            • (if Connor found Jericho) Connor Watches North Leave
              • Jericho is Under Attack (leads to IN THE CORRIDOR WITH MARKUS #1)
  2. IN THE CORRIDOR WITH MARKUS #1 (checkpoint)
  3. Meet Your Team
  4. Try to Escape
    • Wrong Way OR Out of Time
      • Soldiers Shoot Markus
        • (if Markus is not already wounded) Markus is Wounded (loops back to Try to Escape)
        • (if Markus is already wounded) Soldier Kills Markus
          • Markus Killed and Most of Jericho Captured
    • Meet Lucy
      • A Bridge Breaks Under Markus (leads to MARKUS IN THE CORRIDOR)
  5. MARKUS IN THE CORRIDOR
  6. Sneak Around the Soldiers
  7. Soldiers Threaten Androids
    • Stay Away
      • Androids Are Killed (leads to Progress to the Next Corridor)
    • Intervene
      • Deal With Soldiers
        • Androids Escape (leads to Progress to the Next Corridor)
      • Get Shot
        • (if not already wounded) Markus Wounded
          • Androids Escape (leads to Progress to the Next Corridor)
        • (if already wounded) Markus Collapses
          • Markus Killed and Most of Jericho Captured
  8. Progress to the Next Corridor
  9. Soldiers Coming Markus' Way
    • Jump Soldiers (leads to Enter a Well)
    • Climb Away (leads to Enter a Well)
    • Time Out
      • (if not already wounded) Markus Wounded (leads to Enter a Well)
      • (if already wounded) Markus Collapses
        • Markus Killed and Most of Jericho Captured
  10. Enter a Well
  11. Androids Are Chased By Soldiers
    • (if you run past) Androids are Shot (leads to Approach the Hold)
    • (if you run to the right and interact with pipe) Knock Soldiers Out
      • Androids Escape (leads to Approach the Hold)
  12. Approach the Hold
  13. Josh Fighting a Soldier
    • Intervene
      • Neutralize Soldiers
        • Josh Escapes (leads to "IN THE HOLD WITH MARKUS")
      • Lose the Upper Hand
        • (if already wounded) Markus Collapses
          • Josh is Shot by the Soldier
            • Markus Killed and Most of Jericho Captured
        • (if not already wounded) Josh Sacrifices Himself
          • Comfort Josh (leads to "In the Hold with Markus")
    • Stay Away
      • Soldier Shot Josh
        • Comfort Josh (leads to "IN THE HOLD WITH MARKUS")
  14. IN THE HOLD WITH MARKUS
  15. Enter Old Engine Control Room
    • (If Connor remained a machine) Connor Interrupts and Markus Pushes Him Aside
      • Fail to Reach the Gun
        • Connor Shoots Markus
          • Connor Killed Markus
      • Reach the Gun
        • Markus Shoots Connor (leads to "Trigger the Countdown")
    • (if Connor is now a deviant) Soldiers Interrupt
      • Neutralize Them (leads to "Trigger the Countdown")
      • Fail to Neutralize Them
        • Markus is Shot Dead
          • Markus Killed and Most of Jericho Captured
  16. Trigger the Countdown
  17. IN THE CORRIDOR WITH MARKUS #2
  18. Join the Others
  19. Try to Escape
    • Lose Too Much Time (leads to "Markus Gets Shot")
    • OR North is Shot
      • Choose to Save North
        • Fail to Save North
          • (if Connor remained a machine and/or died - leads to "Markus Gets Shot")
          • OR (If Connor is a deviant and alive) Connor Rescues Markus
            • Kill the Soldiers OR Die Buying Some Time (leads to "Markus Jumps")
        • Save North
          • (If Connor is a deviant and alive) Connor Protects Markus and North
            • Kill the Soldiers OR Die Buying Some Time (leads to "Markus Jumps")
          • OR (if Connor remained a machine and/or died) Run to Exit
            • (if too slow - leads to "Markus Gets Shot"
            • OR (leads to "Markus Jumps")
      • Run Away (leads to "Markus Jumps")
  20. Markus Gets Shot
    • North Escapes
      • (if he is deviant and survived) Connor Jumps with her
      • (if he survived) Simon Jumps with her
      • (if he survived) Josh Jumps with her
      • Markus Died Buying Time for Jericho
  21. Markus Jumps
    • Markus Fled with his People
    • (if he survived) Simon Jumps with him
    • (if he survived) Josh Jumps with him
    • (if she survived) North Jumps with him
    • (if he is deviant and survived) Connor Jumps with him

Relationship Changes

Amanda

  • Becoming a deviant Relationship largedown

Alice

  • Stay distant Relationship largedown
  • Hug her Relationship largeup
  • Finding her if Kara was distant with Alice after Jericho is attacked Relationship largeup
  • Helping Luther Relationship up
  • Protecting Alice and leaving Luther behind Relationship down
  • Choosing "hurry" after leaving Luther behind Relationship down
  • Kara lets in the android inside the room they are hiding Relationship up
  • Kara keeps the door closed, refusing to let the android in the room they are hiding in Relationship down

Luther

  • Kara hugs Alice Relationship up
  • Kara stays distant from Alice Relationship down
  • Helping him Relationship up

Jericho

  • Having an unpopular reputation with Jericho Relationship largedown
  • If outcast as leader but returns to save the people Relationship largeup
  • Choosing to save the first two androids Relationship up
  • Choosing to let the first two androids die Relationship down
  • Choosing to save the next two androids Relationship up
  • Choosing to save Josh Relationship up
  • Choosing to let Josh die Relationship down
  • When Markus rejoins his friends Relationship up
  • Saving North Relationship up
  • Choosing to let North die or failing to save her Relationship down

North

  • Choosing "confrontation" Relationship up
  • Choosing "dialogue" or "stay hiding" Relationship down
  • Kiss her Relationship largeup
  • Refuse to kiss her Relationship largedown
  • Regrouping with her and the others Relationship up
  • Saving her Relationship largeup

Josh

  • Choosing "remorse" Relationship up
  • Choosing "angry" Relationship down
  • Choosing "confrontation" Relationship down
  • Choosing "dialogue" or "stay hiding" Relationship up
  • Saving him Relationship largeup
  • Regrouping with him and the others Relationship up
  • Saving North Relationship up
  • Choosing to let North die or failing to save her Relationship largedown

Simon

  • Choosing "stay hiding" Relationship up
  • Regrouping with him and the others Relationship up
  • Saving North Relationship up
  • Choosing to let North die or failing to save her Relationship down

Software Instability

  • Choosing "reason" as Markus when Connor confronts him in the captain's cabin Relationship up
  • Choosing "convince" as Markus when Connor confronts him in the captain's cabin Relationship up
  • Choosing "appeal" as Markus when Connor confronts him in the captain's cabin Relationship up
  • Choosing "our cause" as Markus when Connor confronts him in the captain's cabin
  • Choosing "sow doubts" as Markus when Connor confronts him in the captain's cabin Relationship up
  • Choosing "question" as Markus when Connor confronts him in the captain's cabin Relationship up
  • Choosing "undermine" as Markus when Connor confronts him in the captain's cabin Relationship up
  • Choosing "rally" as Markus when Connor confronts him in the captain's cabin Relationship up
  • Choosing "stay back!" as Connor when confronting Markus or North in the captain's cabin Relationship down
  • Choosing "warning shot" as Connor when confronting Markus or North in the captain's cabin Relationship down
  • Choosing "enough!" as Connor when confronting Markus or North in the captain's cabin Relationship down
  • Choosing "disturbed" as Connor when confronting North in the captain's cabin Relationship up
  • Choosing "cold" as Connor when confronting North in the captain's cabin Relationship down

Notes

  • At the end when Perkins is looking down into the water, he will mumble "this isn't over Markus." If Markus is dead, Perkins will say "this isn't over...".
  • This is the first chapter that can feature all three playable characters.
  • Hank is the only main character who will never make an appearance in this chapter regardless of the player's choices.
  • Simon and Hank are the only main characters that cannot die in this chapter.
  • If Markus is not there, then Josh's survival is based on whether Connor dies before seeing him.
  • If deviant Connor dies here or in the next chapter he is automatically set on his machine route.
  • Normally, if Markus survives the attack on Jericho, the ship will always explode. However, there is one combination of choices that leaves it intact and him alive.
    1. Markus is exiled from Jericho but returns and manages to escape into the water.
    2. Connor becomes deviant but dies after seeing Lucy and before arming the explosives.

References

  1. North will offer Markus a remote for the dirty bomb. Taking it unlocks some potential endings. Note that you can't get it if Markus was exiled from Jericho.
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