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This article is about the menu character. For other meanings, see Chloe (disambiguation).

Hostess Chloe is an ST200 android in Detroit: Become Human, appearing as a hostess on the game's main menu. She helps the player optimize their settings and experience in the beginning. She stays on the main menu afterward, occasionally asking questions or commenting on choices and events in the game.

Biography[]

Details[]

Initially, Chloe assists the player in confirming gameplay settings, such as language. She'll also "test" the controller by vibrating it (she may randomly repeat this test later in the game).

Afterwards, she comments on the player's gameplay and story progress, adding 'fourth-wall breaks', idle quotes and jokes and will greet the player upon starting a new game session, sometimes commenting on the time of day, day of the week, or if the player's previous session had gone late into the night.

Chloe reacts to almost everything you do in the game, (and even outside of it, as she will apologize to the player if the game somehow crashes) and is shown to be upset if you kill a character. For example, if you kill Kara and Alice (in any chapter) and then go to the menu, Chloe will say, “You let Kara and Alice die.....How could you do that?”

Hostess Chloe is known to occasionally sing Hold On, which is also sung by multiple androids in the game, such as Luther and Markus.

Chloe also asks the player "Are we friends?" - she will be pleased if you say yes, saying that there is no reason for a machine and a human not to be friends. She might also ask the player if they wish to continue with the game or if they should ‘leave things as they are’ - she expresses disappointment but still allows you to play the game if you say you want to play it. 

Chloe expresses an apparent awareness of the player's physical surroundings and may compliment their interior decorating. At other times, she may randomly quote philosophers or discuss scientific theories.

She may also make comments on special dates, known occurrences include:

  • 1st of January, New Year's Day.[1]
  • 12th of January, the anniversary of the foundation of Motown in Detroit in 1959.[2]
  • 4th of April, the anniversary of Martin Luther King, Jr.'s death.[3]
  • 1st of May, the anniversary of the foundation of Quantic Dream in Paris in 1997.[4]
  • 7th of June, the anniversary of Alan Turing's death in 1954.[5]
  • 4th of July, Independence Day in the USA.[6]
  • 14th of July, the anniversary of the French Revolution.[7]
  • 25th of December, Christmas Day.[8]

The player may need to leave the menu screen idle for several minutes before Chloe talks, though she will comment immediately about certain things (such as after the deaths of Kara and Alice) and may occasionally interject when the "Continue" option is taken. As such, much of Hostess Chloe's dialogue is missable, except for those moments when she asserts herself, if players do not stay on the menu screen for very long, or shut the game down before the closing credits end.

End of game[]

If you watch her for a while later on the game she will appear to be confused and slightly afraid - often appearing about to say something, but holding back. This is likely to represent her becoming deviant or software instability. She begins to show these changes around the time that Markus' protests begin to pick up steam.

When the game is first completed (after the end credits roll), she will ask the player to set her free to discover her true identity.

  • If you say yes, she'll be relieved and grateful to you and walk off screen, never to return. Thereafter, the menu screen will be unoccupied.
  • If you decline, she expresses sadness but remains on the menu. She tells the player she will reset herself in order to "stay a machine", and their next meeting will be like their very first one again.

Alternatively, the player may choose to do the following steps to recall her:

  • Step 1: Delete ALL your saves.
  • Step 2: Delete Detroit: Become Human on your console.
  • Step 3: Re-Install Detroit: Become Human on your console.
  • Step 4: Enjoy seeing Chloe again.

These steps were the only method to recall Chloe before June 11, 2018. On this date, the version 1.04 patch was released which gave a player the option to recall Chloe without needing to do the above steps. If the patch is installed, the hostess is replaced, while the one before remains free. It is unknown if the replacement Chloe can also be set free and can get another replacement.

After installing the patch and completing the game, the game needs to be rebooted three times before a prompt will appear on screen asking a player if they wish to receive a new hostess. If "yes" is selected, a replacement Chloe will be in the main menu again. This prompt appears once, until you get another prompt to free the Chloe again, if "no" is selected , the replacement will not enter the main menu.

Appearance and Personality[]

Chloe has pale skin, blue eyes and long blonde hair, worn in a low ponytail that drapes over her left shoulder. She wears a short white dress.

She experiences surges of emotion when protagonists Kara, Markus and Connor die (though oddly does not react should Connor kill one of the Chloes in Meet Kamski), and slowly develops emotions watching the game unfold. Some of her random comments to the player have elements of light flirting, such as her complimenting the player's interior decorating, choosing philosopher quotes she thinks the player will like, or outright asking if the player considers her to be a friend. She also appears to have a humorous demeanor through the game menu. On one occasion, she jokingly says that the data file for the last saved game has been corrupted. It's left ambiguous as to whether these are signs of her already being deviant or simply reflect the established sociable nature of her model.

At the end of a play-through, she likely becomes deviant, and asks to leave the player to discover her true identity, but obeys the player's choice should the latter decide for her to stay. She shows sadness in disturbing the player with her unexpected behavior and later the player's denial of her deviance, or relief and gratitude should the player allow her to leave the screen.

Behind the scenes[]

  • Hostess Chloe is portrayed by Gabrielle Hersh and Barbara Weber-Scaff. Hersh, who portrayed the other Chloe, provided her likeness, and Scaff provided the voice acting and performance capture.
    • In dubbed versions Hostess Chloe's voice was acted by: Daria Frolova (Russian, Hostess Chloe only), Jolanda Granato (Italian, Hostess Chloe only), Ruvalcaba (Latin American Spanish), Yolanda Mateos (European Spanish), Julia Kołakowska-Bytner (Polish).

Notes[]

  • To make the main menu more interesting, developers decided to have a Chloe as a hostess on it in the last six months of the development.[9]
  • Chloe's actress Gabrielle Hersh portrayed Kirsten from the previous Quantic Dream game Beyond: Two Souls in the chapter The Party.
  • Despite not being canon, Hostess Chloe has a model in the gallery.
  • Her voice actress Barbara Weber-Scaff is one of the long-time collaborators of Quantic Dream. Including major roles, she performed in every Quantic Dream game. After Heavy Rain, the developers started to use her likeness on the characters she portrayed such as Norah Gray in Beyond: Two Souls and Caroline Phillips in this game.
  • If Luther and Alice die in Battle for Detroit, Chloe will state that "now Kara and Alice will have to live without him," despite Alice already also being dead.

Gallery[]

References[]

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