- This article is about the chapter. For other meanings, see Jericho (disambiguation).
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- For the full transcript of this chapter, click here.
Jericho is the fourteenth chapter of Detroit: Become Human. This chapter has only one outcome.
Overview[]
This chapter is from the perspective of Markus.
Flowchart[]
This is the flowchart walkthrough for Jericho, with 100% completion rate and all checkpoints. To the right is a video showing the in-game flowchart, while below is a text version for ease of use.
- Arrive at Ferndale (checkpoint)
- Flashback of Another Deviant
- Analyze Station Graffiti
- Read On the Run (found on bench in station) - only appears if Kara and Alice were pursued by Connor in On the Run.
- Read Fortune Teller (found on bench in station) - only appears if Kara and Alice were not pursued by Connor in On the Run
- Read Android Astronauts (found on bench in station)
- Exit the Station
- Ask Android the Way to Jericho
- Follow the Signs
- Leave the Streets
- See Android Body (to the left when entering the parking lot)
- Continue on the Jericho Trail
- Use the Dumpster to Climb Up
- Reach the Roof
- Cross the Gap
- See Android Body (next to a container)
- Reach the Door
- Explore Abandoned Office
- See Android Body (propped up against a pillar)
- Find the Right Exit
- Locate Jericho
- Walk Bridge
- Bridge Collapses
- Walk Bridge
- Climb Crane and Jump
- Inside the Boat (checkpoint)
- Find a Flashlight
- Enter the Machine Room
- Fall Off Catwalk
- Met People of Jericho
| Arrive at Ferndale | |||||||||||||||||||||
| Flashback of another deviant | |||||||||||||||||||||
| Read "On the Run" | Analyze station graffiti | ||||||||||||||||||||
| Read "Fortune Teller" | |||||||||||||||||||||
| Read "Android Astronauts" | Exit the station | ||||||||||||||||||||
| Ask android the way to Jericho | Follow the signs | ||||||||||||||||||||
| Leave the streets | |||||||||||||||||||||
| See android body | |||||||||||||||||||||
| Continue on the Jericho trail | |||||||||||||||||||||
| Use the dumpster to climb up | |||||||||||||||||||||
| Reach the roof | |||||||||||||||||||||
| See android body | |||||||||||||||||||||
| Cross the gap | |||||||||||||||||||||
| Reach the door | |||||||||||||||||||||
| Explore abandoned office | |||||||||||||||||||||
| See android body | |||||||||||||||||||||
| Find the right exit | |||||||||||||||||||||
| Locate Jericho | |||||||||||||||||||||
| Walk bridge | |||||||||||||||||||||
| Bridge collapses | |||||||||||||||||||||
| Climb crane and jump | |||||||||||||||||||||
| Inside the boat | |||||||||||||||||||||
| Find a flashlight | |||||||||||||||||||||
| Enter the machine room | |||||||||||||||||||||
| Fall off catwalk | |||||||||||||||||||||
| Met people of Jericho | |||||||||||||||||||||
Notes[]
- This chapter shares its name with an existing city, in Palestine, which was founded in 9000 BC and it is believed to be one of the oldest inhabited cities in the world.
- According to the Bible, Jericho was also the site of battle which is possibly referenced when the U.S. Army storms Jericho (location) later in the game.
Unused Content[]
- Files suggest that there would have been a chapter for Markus before this but after he escaped the junkyard.
- Some early concept art depicts Markus exiting from the railway terminal.
- There is an unused interaction where Markus could stare at a beggar which would agitate him.
- There is a unique NPC for a flower shop android that can be found in the game's code.
- Jericho was initially planned to be located at a city named "Saint Anne" instead of Ferndale.
- Something to note about Saint Anne is that the location doesn't exist in real life.
- The trail to Jericho originally consisted of symbols similar to the ones seen in Rupert's Diary instead of graffiti tags.
- Concept art for this chapter depicts what is presumably an unused segment of Markus approaching a courtyard from above.
- In early concept art it is suggested that Markus would have traversed below a car lane junction.
- After completing the parkour segment, Markus would find himself in an unknown part of the city.
- The abandoned car park would initially consist of small debris.
- Markus originally had explicit instructions that he had to be at the correct position to view the next symbol.
- Some early concept art depicts Markus wearing a hooded jacket.
- As shown in early concept art, Jericho is depicted as a white cruise ship instead of blue and red.
- It also appears to be less rusty which might imply that it was still in relatively good condition.
- When jumping off the plank, Markus would originally land in water and would have to swim his way out.
- There are three unused rooms that Markus could explore, which are an empty guest bedroom with a table and small chair, a hallway with some rubble and scaffolding, and what looks to be an infirmary consisting of a small bed, a table attached to the wall, and a hung up painting.
- Concept art for this chapter depicts what looks to be a deleted segment in which Markus would walk through a hall of shelves and climb up some stairs.
CHAPTERS
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Chapters played as Connor (in chronological order) - The Hostage | Partners | The Interrogation | Waiting for Hank... | On the Run | The Nest | Russian Roulette | The Eden Club | The Bridge | Public Enemy | Meet Kamski | Last Chance, Connor | Crossroads | Night of the Soul | Battle for Detroit Chapters played as Markus (in chronological order) - Shades of Color | The Painter | Broken | From the Dead | Jericho | Time to Decide | Spare Parts | The Stratford Tower | Capitol Park | Freedom March | Crossroads | Night of the Soul | Battle for Detroit Chapters played as Kara (in chronological order) - The Opening | A New Home | Stormy Night | Fugitives | On the Run | Zlatko | The Pirates' Cove | Midnight Train | Crossroads | Battle for Detroit |
