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This article is about the chapter. For other meanings, see Jericho (disambiguation).
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Detroit: Become Human Chapters

On the Run • • • • • List of Chapters • • • • • The Nest

For the full transcript of this chapter, click here.

14_-_MARKUS_-_JERICHO_100%_FLOWCHART_-_DETROIT_BECOME_HUMAN

Jericho is the fourteenth chapter of Detroit: Become Human. This chapter has only one outcome.

Overview[]

This chapter is from the perspective of Markus.

Flowchart[]

This is the flowchart walkthrough for Jericho, with 100% completion rate and all checkpoints. To the right is a video showing the in-game flowchart, while below is a text version for ease of use.

  1. Arrive at Ferndale (checkpoint)
  2. Flashback of Another Deviant
  3. Analyze Station Graffiti
  4. Exit the Station
  5. Follow the Signs
  6. Leave the Streets
    • See Android Body (to the left when entering the parking lot)
  7. Continue on the Jericho Trail
  8. Use the Dumpster to Climb Up
  9. Reach the Roof
  10. Cross the Gap
    • See Android Body (next to a container)
  11. Reach the Door
  12. Explore Abandoned Office
    • See Android Body (propped up against a pillar)
  13. Find the Right Exit
  14. Locate Jericho
    • Walk Bridge
      • Bridge Collapses
  15. Climb Crane and Jump
  16. Inside the Boat (checkpoint)
  17. Find a Flashlight
  18. Enter the Machine Room
  19. Fall Off Catwalk
  20. Met People of Jericho

Arrive at Ferndale
Flashback of another deviant
Read "On the Run"Analyze station graffiti
Read "Fortune Teller"
Read "Android Astronauts"Exit the station
Ask android the way to JerichoFollow the signs
Leave the streets
See android body
Continue on the Jericho trail
Use the dumpster to climb up
Reach the roof
See android body
Cross the gap
Reach the door
Explore abandoned office
See android body
Find the right exit
Locate Jericho
Walk bridge
Bridge collapses
Climb crane and jump
Inside the boat
Find a flashlight
Enter the machine room
Fall off catwalk
Met people of Jericho

Notes[]

  • This chapter shares its name with an existing city, in Palestine, which was founded in 9000 BC and it is believed to be one of the oldest inhabited cities in the world.

Unused Content[]

  • Files suggest that there would have been a chapter for Markus before this but after he escaped the junkyard.
  • Some early concept art depicts Markus exiting from the railway terminal.
  • There is an unused interaction where Markus could stare at a beggar which would agitate him.
  • There is a unique NPC for a flower shop android that can be found in the game's code.
  • Jericho was initially planned to be located at a city named "Saint Anne" instead of Ferndale.
    • Something to note about Saint Anne is that the location doesn't exist in real life.
  • The trail to Jericho originally consisted of symbols similar to the ones seen in Rupert's Diary instead of graffiti tags.
  • Concept art for this chapter depicts what is presumably an unused segment of Markus approaching a courtyard from above.
  • In early concept art it is suggested that Markus would have traversed below a car lane junction.
  • After completing the parkour segment, Markus would find himself in an unknown part of the city.
  • The abandoned car park would initially consist of small debris.
  • Markus originally had explicit instructions that he had to be at the correct position to view the next symbol.
  • Some early concept art depicts Markus wearing a hooded jacket.
  • As shown in early concept art, Jericho is depicted as a white cruise ship instead of blue and red.
    • It also appears to be less rusty which might imply that it was still in relatively good condition.
  • When jumping off the plank, Markus would originally land in water and would have to swim his way out.
  • There are three unused rooms that Markus could explore, which are an empty guest bedroom with a table and small chair, a hallway with some rubble and scaffolding, and what looks to be an infirmary consisting of a small bed, a table attached to the wall, and a hung up painting.
  • Concept art for this chapter depicts what looks to be a deleted segment in which Markus would walk through a hall of shelves and climb up some stairs.