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Detroit: Become Human Chapters |
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- For the full transcript of this chapter, click here.
On the Run is the thirteenth chapter of Detroit: Become Human. This chapter has seven different outcomes.
Overview[]
This chapter is from the perspective of Kara and Connor. The start of this chapter varies based on where Kara decided to stay in Fugitives.
Flowchart[]
This is the flowchart walkthrough for On the Run, with 100% completion rate and all checkpoints. Trees are shown from squatting, the motel, and the parking lot. All points merge where "Connor Pursues Kara".
Squat[]
- Morning in Squat
- Explore Squat
- Read Cyber-Wildlife
- Read Android and Canada
- Revive Fire
- Look at Ralph's Stuff
- Steal Money
- Read Leaflet
- Check on Alice
- Go Upstairs
- Remove LED
- Find Corpse in Bathroom AND/OR Go Downstairs
- Police Arrives
- Ralph Wants a Family Meal
- Agree to Sit
- Refuse to Sit
- Ralph threatens Alice
- Sit at Table
- Try to Convince Ralph OR Discuss Corpse
- Ralph Apologizes AND Disturbed by Connor
- Threaten Ralph
- Disturbed by Connor
- Try to Convince Ralph OR Discuss Corpse
- Connor Investigates Squat (checkpoint)
- Enter Squat
- Interrogate Squat Android
- Squat Deviant Informs on AX400 - leads to Connor Pursues Kara in last section below
- Squat Android Keeps Quiet
- Investigate Squat Ground Floor
- Analyze Squat Android
- Check Upstairs
- Check Kitchen
- Check Fireplace
- Hank Commands Connor to Leave
- Squat Android Disappears
- Kara & Alice Undiscovered in Squat
- Check Table
- Check Under the Stairs
- Squat Android Attacks Connor
- AX400 and Child Escaped
- Connor Pursues Kara - see continuation in last section below
- Investigate Squat Ground Floor
Eastern Motel[]
- Morning in Motel
- Talk to Alice
- Explore Motel Room
- Look at the Clock
- Look Outside
- Read Cyber-Wildlife
- Read Android and Canada
- Look at the Painting
- Change Channel
- Alice Hears About Todd
- Cheer Alice Up
- Look For Breakfast
- Kara Spots Police Forces
- Connor Investigates the Motel
- Interrogate Receptionist
- Follow Hank
- Check the door (to the right from the stairs, in the corner)
- Connor Pursues Kara
- Hank Checks Hotel Room
- Kara & Alice in the Street
- Walk Toward Train Station
- Sneak Past Police Forces
- Reached the Train Safely
- Spotted By Police
- Kara & Alice Run Away
- Connor Pursues Kara - see continuation in last section below
- Kara & Alice Run Away
- Sneak Past Police Forces
- Check the door (to the right from the stairs, in the corner)
Parking Lot[]
- Morning in the Parking Lot
- Leave Alice Asleep in Car
- Explore Parking Lot
- Find Some Rusted Scissors
- Find Burnt Android
- Try to Open Car Trunk (only available if didn't obtain clothes in Fugitives)
- Read Cyber-Wildlife
- Read Android and Canada
- Check Neighborhood
- Police in Vicinity
- Wake Up Alice
- Leave the Parking Lot
- Connor Investigates Supermarket
- Police Don't Have a Lead
- Kara & Alice in the Street - continues from Motel branch above
Connor Pursues Kara[]
- Run Toward Their Last Known Position
- Reach Fence Too Late
- Kara & Alice Vanished
- Reach Fence On Time
- Kara & Alice Crossed the Highway
- Reach Fence in Time
- Reach Fence Too Late
Detailed Walkthrough[]
This chapter heavily depends on what Kara chose (or was forced to choose) in Fugitives.
The Motel[]
If she chose the motel, then Kara already has clothes, but still needs to cut her hair. This path has the benefit of having a bit more time to talk with Alice again without interruption or other things that need doing. After finishing her talk with Alice, Kara will notice Hank and Connor entering the Motel office. This leads to Evading the Police.
The Squat[]
If Kara and Alice stayed in the squat, then Kara still needs clothes, the clothes and the scissors are upstairs as well as a human corpse that she can find in the shower. Once she finishes changing her appearance, she can come down to find Ralph has caught a surprisingly large rodent of some kind. Then, Ralph demands to have a family dinner with her and Alice. He cannot be talked out of it, so he proceeds to char it in the fireplace. It is then up to Kara how she will handle his erratic behavior with anything from calm compassion to threatening him.
Then, Connor is heard outside and the player perspective is switched to Connor. The Android detective can question Ralph while he searches the Squat. If Kara was kind to Ralph, then Ralph will intervene on their behalf when Connor gets close to their hiding place. Connor will give chase to Kara and Alice as soon as possible. If Kara threatened Ralph, they appear to be already fled and Ralph will tell Connor that she has ran out the back door. Connor will pursue them. This leads to Connor's Pursuit.
The Abandoned Car[]
The sparsest conditions are when Kara and Alice stayed in the car. Kara spends the first half of the chapter putting together her disguise while Alice sleeps, that's why there are no opportunities to interact with her. When Kara first goes to the trunk of the car, it is jammed, so she must find a crowbar on the ground before donning the clothes inside. If Kara stole clothes from the laundromat, the crowbar will not be available.. She will also find a pair of scissors in front of the car and use one of its mirrors to cut her hair. Finally she wakes Alice up and they leave for the train station. This leads to Evading the Police.
Evading the Police[]
If Kara stayed either at the Motel or in the Abandoned Car, she and Alice have enough lead time to try and avoid detection, as they make their way to the train station down the road. Kara will need to think quick dodging behind things and likely crossing the street repeatedly. If they make all the way to the station, they will be home free, if not it leads to Connor's Pursuit.
Connor's Pursuit[]
If Kara and Alice stayed in the Squat or were spotted by the police, then the player will take control of Connor chasing them down on the street until the two take their chances climbing a fence and crossing an extremely busy highway. Hank will then tell Connor to stop, so Connor can choose to obey him or follow his mission at the risk of his life.
Regardless, it is now Kara's turn to get herself and Alice safely across the road in the face of insurmountable odds, and if Connor pursues them the player will be playing both characters.
Public Opinion[]
- Todd was killed or injured in Stormy Night, Kara & Alice stay in motel in Fugitives, Kara switches on the TV to the news report about Todd's death/injury.
Relationship Changes[]
Hank[]
- Kara stayed in the motel
- Connor gives up the chase after Hank orders him to
- Connor chases Kara after Hank orders him not to
- When Connor chooses any of the three dialogue choices ("rational", "diplomatic" or "direct") outside the hotel desk (unavoidable)
Alice[]
- Choosing either "bath?" or "hungry?" aftg up in the motel.
- When Kara chooses any of the 4 options of dialogue ("moving", "determined", "comforting" or "supportive") in the motel after deciding what to do next.
- Kara stayed in the squat and initially refuses to sit down
- Kara stayed in the squat and choose to "lie" to Ralph
- Kara stayed in the squat and choose to tell "truth" to Ralph
Software Instability[]
- Connor gives up the chase after Hank orders him to
- Connor chases Kara after Hank orders him not to
- Connor dies
Notes[]
- This is the first chapter to feature two playable characters.
- Markus is the only playable character who never makes an appearance in this chapter.
- Some players believe that the highway chase in this chapter may have been based on a piece of concept art from Heavy Rain, one of Quantic Dream's previous titles. The concept art shows Ethan Mars being chased across a highway by Norman Jayden. This chase was not in the final game, so some believe the idea may have been repurposed to create the chase with Kara and Connor.
- In a concept art of the game, it seems that the highway chase was going to lead to a multiple-vehicle collision but it was never realized or cut out.
- If Kara chooses or is forced to sleep in the abandoned car, she will find a pair of old scissors sticking out of an abandoned tire and will use one of the side mirrors of the abandoned car to cut her hair.
- At the parking lot, there is a graffiti on the nearest wall above the abused android that says "Death to Androids".
- The quickest Kara can be alerted by the police in any version of this chapter is when she sleeps in the abandoned car. She can peek out from the gate and spot a patrolman as soon as she exits the car.
- This is the only chapter that gives players the opportunity to change Kara's hair color. By choosing black or keeping brown, and with Kara having cut her hair short, she can more closely resemble the version of Kara in the tech demo.
- Oddly, even after coming face to face with Connor, Kara doesn't attempt to change her appearance again.
- If Kara successfully stole the clothes in the laundromat from Fugitives she will not have the option to change her clothes if she stayed in the squat or abandoned car.
- If Connor gives up on chasing Kara and Alice after Hank orders him to and the latter two fail to cross the highway, with Kara and Alice both dying, then the scene with Hank feeling emotionally distraught will play as usual, only this time with Connor present. The same scene will still play if Connor does continue to chase Kara and Alice if all 3 of them die on the Highway, only this time, Connor is absent from the cutscene.
- The only way to have Ralph reappear in Battle for Detroit is for Connor to find Kara and Alice in the Squat and have Ralph defend Kara.
- In order to unlock "Forgot Gun", Kara must have taken the gun in Stormy Night, not taken the clothes from the laundromat and stayed in the Squat in Fugitive. While in the Squat, change clothes, don't pick up the gun and go downstairs after cutting hair. When Ralph offers food for Alice, Kara must refuse both times. This will cause Ralph to stop Alice, and Kara will have the option to "Check Gun".
- According to concept artist Antoine Boutin, the Kara and Alice in the Streets sequence was supposed to be signifiantly longer.
- On the Run and Jericho share the train station model. If you read 'AX400 Getaway' during the Zlatko memory recall scene, it confirms that the train station that Kara and Alice flee to in On the Run is Ferndale Station.
- This is most likely a developer oversight, as On the Run takes place in the Ravendale district, not Ferndale.
References[]
CHAPTERS
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Chapters played as Connor (in chronological order) - The Hostage | Partners | The Interrogation | Waiting for Hank... | On the Run | The Nest | Russian Roulette | The Eden Club | The Bridge | Public Enemy | Meet Kamski | Last Chance, Connor | Crossroads | Night of the Soul | Battle for Detroit Chapters played as Markus (in chronological order) - Shades of Color | The Painter | Broken | From the Dead | Jericho | Time to Decide | Spare Parts | The Stratford Tower | Capitol Park | Freedom March | Crossroads | Night of the Soul | Battle for Detroit Chapters played as Kara (in chronological order) - The Opening | A New Home | Stormy Night | Fugitives | On the Run | Zlatko | The Pirates' Cove | Midnight Train | Crossroads | Battle for Detroit |