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Detroit: Become Human Chapters

Russian Roulette • • • • • List of Chapters • • • • • The Eden Club

For the full transcript of this chapter, click here.

All_Endings

All Endings

Spare Parts is the nineteenth chapter of Detroit: Become Human. This chapter has three different outcomes.

Overview[]

This chapter is from the perspective of Markus.

Flowchart[]

This is the flowchart walkthrough for Spare Parts, with 100% completion rate and all checkpoints. To the right is a video showing the in-game flowchart, while below is a text version for ease of use.

  1. Hunting for Parts
  2. Climb Onto Dock
  3. Follow North
  4. Almost Spotted
  5. Climb on Containers
  6. Progress Toward CyberLife
  7. Follow North OR Follow Simon
  8. Drone Blocks Path
  9. Neutralize Drone
  10. Markus UnharmedSuccess OR Markus DamagedFailure
  11. Reach CyberLife (checkpoint)
  12. Gather Spare Parts
  13. Security Android Appears
    • Attack - leads to Markus Spills Blood below
    • Run Away - leads to Alarm Sounds below
    • Hide - leads to Alarm Sounds below
    • Grab Android and Hide
      1. John Becomes Deviant and/or Guard Searches for Security Android
        • Attack
        • Release
        • Hold Position
      2. Markus Spills Blood OR Human Guard Leaves
      3. Resume Search
      4. Find Crate of Androids - or can jump directly to John Wants to Join below
      5. Free Androids OR Leave Androids
      6. John Wants to Join
        • Accept - leads to John Mentions Key below
        • Refuse - leads directly to Alarm Sounds below
          1. John Mentions Key
          2. Accept OR Refuse - Refuse leads directly to Run to Fence below
          3. Control Room (checkpoint)
          4. Enter Room
          5. Markus Gets Spotted - leads to Alarm Sounds below
          6. Find Key
            • Lure Guards OR Create Blackout
              • Avoid Guards
                • Steal Key
                • Leave With Truck
                • Markus Stole a Truck Full of Parts
              • Fail to Avoid Guards
                1. Alarm Sounds
                2. Run to Fence
                  • Dogs Maul John (if John becomes Deviant)
                    • Leave John Behind
                      • Group Returned With Full Bags
                    • Sustain Damage Trying to Save John
                      • Group Failed Their Mission
                  • Sustain Damage Reaching the Fence
                    • Group Failed Their Mission
                  • Back to Jericho
                    • Group Failed Their Mission OR Group Returned With Full Bags
            • Threaten Guards
              • Kill GuardsFailure(succeeding the first half QTE and failing the second half)
              • Incapacitate GuardsSuccess
              • Trigger AlarmFailure - leads to Alarm Sounds above
                1. Steal Key
                2. Leave With Truck
                3. Markus Stole a Truck Full of Parts

The Guard Station[]

There are three ways to deal with the guards.

  • Go back outside once you've located the Key, knock over a drum.
    • Requires sneaking around them as they move inside & out.
  • Using screwdriver to cause a short circuit.
    • They will not start looking for you until they have investigated the short & do not look outside.
  • Grab the spare weapon, hold them at gunpoint and knock them out.
    • Good if you don't favor sneaking around.

Relationship Changes[]

Jericho[]

  • Neutralized the drone and remained unharmed Relationship up.png
  • Neutralized the drone but Markus got damaged Relationship down.png
  • Choose to run away when the human guard comes to check on John Relationship down.png
  • Releasing the androids from the crate Relationship up.png
  • Taking other androids with them Relationship up.png
  • Running to the fence after failing to get the key Relationship down.png
  • Dogs maul John as he tries to escape Relationship down.png
  • Returned to Jericho with full bags Relationship up.png
  • Successfully stole a truck full of parts Relationship largeup.png
  • Failing the mission Relationship largedown.png

North[]

  • Neutralized the drone and remained unharmed Relationship up.png
  • Neutralized the drone but Markus got damaged Relationship down.png
  • Choose to run away when the human guard comes to check on John Relationship down.png x2
  • Releasing the androids from the crate Relationship up.png
  • Taking other androids with them Relationship down.png
  • Refuse to steal truck with supplies Relationship down.png
  • Agree to steal truck with supplies Relationship up.png
  • Running to the fence after failing to get the key Relationship down.png x2
  • Returned to Jericho with full bags Relationship up.png
  • Successfully stole a truck full of parts Relationship largeup.png
  • Failed the mission but Markus managed to run away Relationship down.png
  • Failed the mission and Markus was attacked by the dogs Relationship largedown.png

Josh[]

  • Neutralized the drone and remained unharmed Relationship up.png
  • Neutralized the drone but Markus got damaged Relationship down.png
  • Choose to run away when the human guard comes to check on John Relationship down.png
  • Killing the human guard when he comes to check on John Relationship largedown.png
  • Releasing the androids from the crate Relationship up.png
  • Taking other androids with them Relationship up.png
  • Refuse to steal truck with supplies Relationship up.png
  • Agree to steal truck with supplies Relationship down.png
  • Running to the fence after failing to get the key Relationship down.png
  • Returned to Jericho with full bags Relationship up.png
  • Successfully stole a truck full of parts Relationship up.png
  • Failing the mission Relationship down.png

Simon[]

  • Neutralized the drone and remained unharmed Relationship up.png
  • Neutralized the drone but Markus got damaged Relationship down.png
  • Choose to run away when the human guard comes to check on John Relationship down.png
  • Releasing the androids from the crate Relationship up.png
  • Taking other androids with them Relationship down.png
  • Agree to steal truck with supplies Relationship up.png
  • Running to the fence after failing to get the key Relationship down.png
  • Returned to Jericho with full bags Relationship up.png
  • Successfully stole a truck full of parts Relationship largeup.png
  • Failing the mission Relationship down.png

Glitches[]

Drone Glitch[]

On rare occasions, the player will not be able to command Markus to climb after computing his path to the drone.
[Encountered on PS4]

  • Resetting this stretch by exiting to the main menu should solve this easily, and the player should not encounter this problem upon reentering the mission.

Jericho Glitch[]

If the player loads the mission from the Control Room checkpoint, Jericho will not render in the final scene, leaving both the NPCs and Markus to play out the ending in an eerie black void.
[Confirmed on PS4]

  • This happens regardless of the ending reached. There doesn't seem to be a resolution for this issue: it appears even if the player powers down and unplugs their console, which indicates that the glitch is with the checkpoint itself. However, it doesn't seem to otherwise affect gameplay, and players wishing to see the fully-rendered ending can load the chapter from either of the other two checkpoints with no problems.


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