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Detroit: Become Human Chapters

Partners • • • • • List of Chapters • • • • • Broken

For the full transcript of this chapter, click here.

07_-_KARA_-_STORMY_NIGHT_-_100%_FLOWCHART_-_DETROIT_BECOME_HUMAN

07 - KARA - STORMY NIGHT - 100% FLOWCHART - DETROIT BECOME HUMAN

Stormy Night is the seventh chapter of Detroit: Become Human. This chapter has nine different outcomes.

Overview[]

This chapter picks up where A New Home left off. Todd has fallen asleep on the couch while Alice sits in the dining room, watching the street outside. Kara has prepared dinner for them and starts serving it at the table. While she serves them, Todd, influenced by the Red Ice he has consumed previously, is triggered by Alice looking at him funny as he claims. He throws the table to the side and hits Alice. Alice flees to the second floor while Todd shouts after her to stay. He orders Kara to stay in the dining room while he goes after Alice.

Unlike the previous chapter, there are multiple intersecting pathways players may choose from that lead to either escape, or demise of any one of the characters of Kara, Todd Williams, or Alice.

Endings[]

Note that the shooting endings require the player to have found the gun in A New Home.

  • Todd kills Alice
  • Todd kills Kara outside, in the corridor, or downstairs
  • Kara shoots Todd
  • Alice shoots Todd
  • Kara and Alice fight their way out
  • Kara and Alice evaded Todd

Flowchart[]

This is the flowchart walkthrough for Stormy Night, with 100% completion rate and all checkpoints. This chapter is from the perspective of Kara. To the right is an image showing the in-game flowchart, while below is a text version for ease of use.

  1. Dinner's Ready (checkpoint)
  2. Wait on Todd & Alice
  3. Todd Gets Mad (checkpoint)
    • Kara is Too Slow
      • Not required for completion Todd Kills Alice
    • Kara Fails to Become Deviant
      • Not required for completion Todd Kills Alice
    • Break Programming
      • Kara becomes deviant
        • Kara is in Todd's way downstairs
          • Todd shoves Kara downstairs
        • Reason with Todd
          • Todd shoves Kara downstairs
        • Todd goes upstairs
  4. Go upstairs
    • Get to Alice After Todd
    • Take Gun - only if discovered during A New Home
      • Get to Alice After Todd
    • Kara is in Todd's Way Upstairs
      • Todd shoves Kara upstairs
        • Take Gun OR Get to Alice After Todd (if gun is not an option)
          • Get to Alice After Todd
    • Get to Alice Before Todd


Get to Alice Before Todd branch
  • Reason with Todd
    • Todd shoves Kara upstairs - leads to Get to Alice after Todd branch
  • Run away
    • Fail to hideFailure
      • Todd Takes Alice to Her Room - leads to Taking the Gun and/or Get to Alice After Todd branch
    • Hide in CorridorSuccess
      • Todd Realizes Kara and Alice Are Gone
        • Run to Backyard
          • Fight Downstairs
            • Escape From ToddSuccess
              • Escape Via YardSuccess
                • Catch BusSuccess
                  • Cross-chapter impact Kara & Alice Fought Their Way Out
                • Miss Bus Not required for completion
                  • Not required for completion Todd Broke Kara Outside
              • Fail to Escape Not required for completion (not possible on "casual" difficulty)
                • Not required for completion Todd Broke Kara Outside
            • Todd Wins Fight Not required for completion (not possible on "casual" difficulty)
              • Not required for completion Todd Broke Kara Downstairs
        • Try Front Door
          • Fail to Open DoorFailure - leads to Fight Downstairs (above)
          • Open Front DoorSuccess
            • Run to the Bus - leads to same Bus endings above
    • Todd is Coming
      1. Out of Time
      2. Todd Breaks Into Bedroom
      3. Defend Alice - then follows entry from Get to Alice After Todd branch (next section)
    • Lock Door
      • Grab Lamp OR Talk to Alice - leads to Todd Breaks Into Bedroom (above)
      • Open Window - if a way out is discovered in A New Home
        • Face Todd
          • Defend Alice - then follows entry from Get to Alice After Todd branch (next section)
        • Go Out
          • Fail to Escape By WindowFailure
            • Not required for completion Todd Broke Kara Outside
          • Escape By WindowSuccess
          • Run to the Bus
            • Catch Bus
              • Cross-chapter impact Kara & Alice Evaded Todd
            • Miss Bus
              • Not required for completion Todd Broke Kara Outside
Get to Alice After Todd branch
  • Threaten With Gun and/or Defend Alice - gun option only if discovered during A New Home
    • Kara Kills Todd
      1. Open the Front Door
      2. Run to the Bus
      3. Cross-chapter impact Kara Shot Todd - cross-chapter impact: allows "use gun" branch during Fugitives, and disallows "meet Todd" branch during Battle for Detroit - Kara Leaving Detroit.
    • Alice Kills Todd
      1. Open the Front Door
      2. Run to the Bus
      3. Cross-chapter impact Alice Shot Todd - cross-chapter impact: allows "use gun" branch during Fugitives, and disallows "meet Todd" branch during Battle for Detroit - Kara Leaving Detroit.
    • Stun Todd
      1. Leave the Room
      2. Todd Chases Kara
        • Todd Catches Them (not possible on "casual" difficulty)
          • Not required for completion Todd Broke Kara in the Corridor
        • Try Front Door - leads to decision from section above
        • Run to Backyard - leads to decisions from section above

Cross-chapter impacts[]

  1. Kara takes gun
  2. Kara and Alice die
  3. If Todd lives he can be met again in Battle for Detroit at the Bus Station.

Notes[]

  • If Kara hides from Todd and fails to fight him downstairs, Kara will be presented with the same chance to stun Todd downstairs.
    • Otherwise, if Kara already stunned Todd upstairs, Kara will shut down.
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