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Detroit: Become Human Chapters |
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- For the full transcript of this chapter, click here.
Stormy Night is the seventh chapter of Detroit: Become Human. This chapter has nine different outcomes.
Overview[]
This chapter picks up where A New Home left off. Todd has fallen asleep on the couch while Alice sits in the dining room, watching the street outside. Kara has prepared dinner for them and starts serving it at the table. While she serves them, Todd, influenced by the Red Ice he has consumed previously, is triggered by Alice looking at him funny as he claims. He throws the table to the side and hits Alice. Alice flees to the second floor while Todd shouts after her to stay. He orders Kara to stay in the dining room while he goes after Alice.
Unlike the previous chapter, there are multiple intersecting pathways players may choose from that lead to either escape, or demise of any one of the characters of Kara, Todd Williams, or Alice.
Flowchart[]
This is the flowchart walkthrough for Stormy Night, with 100% completion rate and all checkpoints. This chapter is from the perspective of Kara. To the right is an image showing the in-game flowchart, while below is a text version for ease of use.
- Dinner's ready (checkpoint)
- Wait on Todd & Alice
- Todd gets mad (checkpoint)
- Kara fails to become deviant OR Break programming
Todd kills Alice
- Kara becomes deviant
- Go upstairs
- Kara is in Todd's way upstairs
- Todd shoves Kara upstairs (leads to Get to Alice after Todd)
- Take gun (
gun seen in 'A New Home') (leads to Get to Alice after Todd)
- Kara is in Todd's way upstairs
- Get to Alice before Todd OR Get to Alice after Todd (focus point)
- Reason with Todd OR Run away OR Todd is coming OR Lock door
- Todd shoves Kara upstairs (leads to Get to Alice after Todd)
- Fail to hide
OR Hide in corridor
- Out of time
- Todd breaks in bedroom (leads to Defend Alice in Get to Alice after Todd)
- Lock room
- Threaten with gun (if Kara took the gun)
- Defend Alice
- Kara kills Todd (gun was taken) OR Alice kills Todd (gun was taken) OR Stun Todd
- Open front door
- Run to the bus
Kara shot Todd - cross-chapter impact: allows "Use gun" path during Fugitives and disallows "Meet Todd" path during Battle for Detroit - Kara Leaving Detroit
- Open front door
- Leave the room
- Open front door
- Reason with Todd OR Run away OR Todd is coming OR Lock door
Cross-chapter impacts[]
- Kara takes the gun
- Gun is available in Fugitives
- If Kara and Alice stay in the house in Fugitives, the gun can be used in On the Run
- Kara and Alice die
- Hank and Connor don't get a lead in Waiting for Hank...
- Todd lives
- He can be seen in the television on On the Run
- He can be met again in Battle for Detroit at the Bus Station
4. Todd Dies
- He will be mentioned by Joss Douglas in television on On the Run
Detailed Walkthrough[]
TBA
Notes[]
- You can turn on the lights before serving the food.
- The robot vacuum will still be shown not to be in it's idle position even if Kara didn't turn it on.
- If Kara tries to walk away before turning on the light, Todd will impatiently yell at Kara to turn on the light and that he “can’t see shit”.
- It is possible to not do any of the tasks before Todd rages at Alice.
- Kara can put a napkin on Alice’s lap.
- If you move while Todd is ranting about androids, he’ll get startled and tell Kara stop moving and that it’s making him nervous.
- If you stay still, Todd will rant about how it’s Alice’s fault before telling Kara not to move.
- Even if Kara isn't deviant, she still expresses shock when she finds Alice dead.
- It is possible to take the gun without killing Todd however in order to so, Kara will have to do nothing which will result in Alice and then Kara too, playing similarly to if she didn't deviate.
- Through glitching it is possible to move without breaking the programming;
- If you become deviant when Todd is heading upstairs, Kara will still get the objective to protect Alice, but instead views Todd heading upstairs and the option to reason with Todd is removed.
- Kara can block Todd in different areas of the house, with some unique scenes playing out when shoved by Todd depending on where.
- If you block Todd in the living room, Todd will shove Kara onto the floor.
- If you block the stairway, Todd will shove Kara down the stairs.
- If you block the hallway, Todd will shove Kara in the hallway.
- If Kara didn’t previously find the gun, she will not have the option to enter Todd’s room.
- There is a strange bug in the game where if Kara opens the door to Todd's room but then interacts with the door to Alice's room, if she does not immediately enter, you can walk back to find that the door is somehow closed again, and can not be opened again unless she hides and gets spotted.
- If you take the gun before Todd is upstairs, a cutscene of Todd coming upstairs and going to Alice’s room will play out.
- When given the choice to “LOCK ROOM”, “SPEAK TO TODD”, or “RUN WITH ALICE” if you do nothing, Todd will enter the room.
- He will also do so if Kara simply doesn't talk to Alice.
- If Kara fails to hide in the restroom or Todd’s bedroom, when Todd takes Alice, she’ll scream but if Kara fails to hide in the bathroom, Alice will say “No, dad!” and Kara will sustain a bruise.
- Kara can take the lamp, doing so will result in Todd telling Kara to move and Kara either choosing to “ACCEPT” or “REFUSE”. This also occurs in scenarios such as facing Todd, talking to Alice, not speaking to Alice, or failing to make a choice.
- Choosing “ACCEPT” in any scenario will have Kara move away and change her mind.
- If you fail to get Todd off you, he’ll pull you back inside and the rest of the scene will play out as if she chose to face Todd.
- If you are on Experienced mode, when escaping through window, Todd will try to grab you and exit the window, however if you play on Casual mode, Todd will just stay still.
- It is possible for Kara to stand up to Todd twice.
- If Kara fails the first QTE when fighting Todd, she will have to dodge right instead of left.
- If Kara fails to dodge Todd’s charge, she will get pushed into the shelf.
- If Kara gets kicked by Todd, the camera angle during Todd’s second attempt at kicking will change.
- If Kara fails to get up, her head will be slammed.
- If Kara gets punched, Alice will beg Todd to stop.
- Dodging Todd’s second punch will have him punch a hole the window, and Alice will scream, however if Todd punches Kara, the damage on the window is less severe and Alice will yell “NO”!
- Todd can punch Kara twice on the bed.
- If Kara failed a lot the QTE’s, she’ll sustain a bloody nose;
- Failing to push Todd will give Kara a second opportunity to push him and she can take as long as she wants to chose an option.
- If you look at Todd after stunning him, he’ll beg Alice for help.
- If Kara entered Todd's room after being spotted, the door will be open as Kara and Alice try to escape.
- If you are playing on “Experienced” mode Todd will slowly follow you, and can kill you, but if you are on “Casual” mode, Todd will just yell.
- If you don’t make choice on whether to run to the garden or open the door, Todd will catch up and Alice will panic, thus extending the fight.
- Sometimes a glitch will occur, where depending on what QTE's are failed when trying to unlock the door, she will still interact with it and try to runaway at the same time, but this glitch can easily be solved by failing the next QTE with the door.
- If Kara hides from Todd and fails to fight him downstairs, Kara will be presented with the same chance to charge and stun Todd downstairs. Otherwise, if Kara already stunned Todd upstairs, Kara will shut down.
- If Kara opened the door Todd will yell “YOU HAVE TO OBEY ME! You’re mine…” and will actually show remorse.
- If Todd chased Kara, later on at Jericho, an additional flashback of Todd yelling “YOU’RE MINE!” will play out.
- If Kara fails to run to the fence, she’ll have to pickup Alice and she fails to pickup Alice she’ll have to try again, if she fails both times she will die;
- Kara can be broken in the garden.
- If killed in the garden, a unique scene plays out of Kara shutting down outdoors but at the garden instead of near the road.
- Normally taking too long to get the bus will result in the bus leaving and Todd killing Kara, but if Todd is already dead, the bus will just wait there forever until Kara boards it.
- In a normal playthrough, Kara's hair will appear wet when entering the bus.
Unused Content[]
- In the preconstruct choice downstairs where Todd has Alice cornered there was originally an option to attack him with the ashtray on the coffee table in addition to grabbing or pushing him.
CHAPTERS
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Chapters played as Connor (in chronological order) - The Hostage | Partners | The Interrogation | Waiting for Hank... | On the Run | The Nest | Russian Roulette | The Eden Club | The Bridge | Public Enemy | Meet Kamski | Last Chance, Connor | Crossroads | Night of the Soul | Battle for Detroit Chapters played as Markus (in chronological order) - Shades of Color | The Painter | Broken | From the Dead | Jericho | Time to Decide | Spare Parts | The Stratford Tower | Capitol Park | Freedom March | Crossroads | Night of the Soul | Battle for Detroit Chapters played as Kara (in chronological order) - The Opening | A New Home | Stormy Night | Fugitives | On the Run | Zlatko | The Pirates' Cove | Midnight Train | Crossroads | Battle for Detroit |