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Detroit: Become Human Chapters

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For the full transcript of this chapter, click here.

The Painter is the fifth chapter of Detroit: Become Human. This chapter has only one outcome.

Overview[]

Markus returns home after picking up a package from Bellini Paints.

Flowchart[]

This is the flowchart walkthrough for The Painter, with 100% completion rate and all checkpoints. This chapter is from the perspective of Markus. To the right is a video showing the in-game flowchart, while below is a text version for ease of use.

  1. Arriving Home (checkpoint)
  2. Drop off package
  3. Wake Carl
    • Carl notices Markus' clothes - happens if Markus encounters the protestors in Shades of Color
  4. Serve breakfast
  5. Find something to do (checkpoint)
  6. Play chess OR Read book OR Play piano
    1. Win OR Lose OR Draw
    2. The Republic of Plato OR Tragedies of William Shakespeare OR Odes by John Keats - from the bookshelf in the back of the room
    3. Melancholic OR Hopeful OR Intimate OR Enigmatic
  7. Take Carl to the Studio
  8. Paint something you see
  9. Copy Carl's painting OR Copy desk OR Copy statue
  10. Paint from the heart
  11. Androids OR Humanity OR Identity
    1. Fate OR Hope OR Pain OR Sadness
    2. Anger OR Comfort OR Empathy OR Hope
    3. Androids OR Despair OR Doubts OR Prisoner
  12. Leo intruded to ask for money

Cross-chapter impacts[]

  1. Markus plays piano
  2. Markus reads a book
  3. Markus plays chess

Description[]

Markus has just returned home from his errand. He hangs up his uniform and may interact with various objects in the mansion.

  • Thing Markus can do.
    • Open a cage to activate yellow android birds then close the cage again.
    • Read a magazine located on the coffee table in the living room.
    • Spin a globe around near a spiral staircase.
    • Play the piano.
    • Look At The Giraffe, artwork, dinosaur skeleton, and books.
    • Look at a chess board.

Markus may also clean the studio and serve breakfast before or after waking Carl up. He awakens and cares for Carl Manfred, an artist who is stricken with several ailments due to age. Markus takes him to the living room, though he may wait a long time which will make Carl slightly impatient, and also wander off which will concern Carl. When serving breakfast Carl will either thank Markus or remain silent depending on when the breakfast was served. After serving him breakfast, Markus is sent to find something to keep himself preoccupied. After some time Carl may turn off the tv if you haven't interacted with anything yet. Upset by what he sees on the news as he eats, Carl decides to accompany Markus instead. Markus can do various different activities while waiting for Carl. Those being playing chess, reading books or using the piano.

  • If Markus plays chess, Carl will compete with him, Markus may either win, lose or draw.
  • If Markus takes a book, he will be given the choice to read, Keats Odes, Plato, or McBeth.
  • If Markus uses the piano, he can play different themes used in the actual game.
  • Alternatively Markus can just do nothing.

After the activity is done, Carl joins Markus and suggests going to the studio. They then go to the studio where Carl teaches Markus how to create art and is impressed by what Markus creates. Carl's son, Leo, then intrudes to request money to feed his drug habit, but angrily leaves when he is refused the money, claiming that his father never loved him and instead only loves himself and his android.

Some of Markus' Paintings[]

Attention to Detail[]

Things you can do with little to no story impact:

  • Markus can look at the mirror at the front door;
  • There are a pair of android canaries in the front hall which Markus can turn on before he wakes up Carl;
  • You can do most of the things downstairs before or after you wake up Carl such as:
    • Setting out breakfast;
    • Take a look at the chessboard, piano, and books you can interact with later;
    • Looking at the stuffed giraffe;
    • Spinning the globe;
    • Cleaning the art studio ahead of time;
  • Things you can look at upstairs:
    • an aquatic dinosaur skeleton;
    • an artwork by the stairs;
    • a different view of the giraffe's head;
  • There are also several artworks and tools you can observe around the studio only after Carl enters it.

Notes[]

  • If you look at one of the bookshelves near the dining table, two large origami birds can be seen. This is likely a reference to Heavy Rain.
  • The piano's brand name is Quantic, which is a reference to the game company (Quantic Dream).
  • When Markus plays the piano, the songs are from the soundtrack of Detroit: Become Human.
    • If "Melancholic" is played, it is Markus's theme.
    • If "Hopeful" is played, it is the opening theme of the game.
    • If "Intimate" is played, it is Kara's theme song in the soundtrack.
    • If "Enigmatic" is played, it is another part of Markus's theme.

Unused Content[]

  • Carl's bathroom was fully designed and modelled, indicating that the player may have been able to enter it at a time.
  • There was also originally a storage room connected to the kitchen with a motorcycle inside. This was likely to explain how Carl lost the use of his legs as David Cage has stated that Carl lost the use of his legs in a motorcycle accident.[1]
  • Through teleportation mods, you can explore the front yard, when attempting to cross the neighborhood, there's a barrier sign saying "Enter House" implying that he was supposed to be able to explore the front yard before entering said house.


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