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Detroit: Become Human Wiki
This article is about the chapter. For other meanings, see Zlatko (disambiguation).
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Detroit: Become Human Chapters

Time to Decide • • • • • List of Chapters • • • • • Russian Roulette

For the full transcript of this chapter, click here.

Zlatko is the seventeenth chapter of Detroit: Become Human. This chapter has five different outcomes.

Overview[]

This chapter is from the perspective of Kara. After seeking shelter for a night in Fugitives and receiving information about Zlatko's house from an android trash collector, Kara and Alice arrive at the house to ask for help. Zlatko first denys them entry, claiming that he cannot help them. After noticing their android origin, he invites them into his house and offers help with their escape. He shortly chats with Kara and then claims that Kara has a tracker inside her, which he needs to remove first. However, when Kara steps into the machine in the basement, which allegedly will remove the tracker, Zlatko reveals his real goal, namely catching deviants and using them for his experiments.

Flowchart[]

This is the flowchart walkthrough for Zlatko, with 100% completion rate and all checkpoints.

  1. Look For Help
  2. Reach Zlatko's House
  3. Enter the House
  4. Meet Zlatko
  5. Follow Zlatko to the Basement
    • Alice Attracted By Odd Noises
  6. Climb Into the Machine
  7. Kara Is Being Reset
    • The following are side options independent of whether Kara is reset or she escapes
    • Escape Before Being Reset
      1. Sneak Through House - leads to Search the House for Alice below
    • Kara is Reset
      1. Obey Your New Master
      2. Go See Luther
      3. Bring the Tray to Zlatko
      4. Drop the Android Torso
      5. Explore the House to Recover Memory
        • Recall Offering Coat
        • Recall Alice's Book (If Kara saw the Alice in Wonderland book in her room in A New Home)
        • Observe Monsters' Cell
        • See a Kid Through the Door Hole
        • Recall Discussion With Zlatko
        • Recall Todd's Red Ice Pipe (If Kara washed Todd’s clothes in A New Home)
        • Recall Escape (Magazine Article AX400 on the Run)
        • See Newsflash of Escape (If Kara either robbed the supermarket in Fugitives or ran from the police in On the Run)
        • Recall rA9 Symbols (If Kara saw Ralph carve the symbols in Fugitives)
        • Recall Squat Fireplace (If Kara chose to stay in the squat in Fugitives)
        • Recall Changing Appearance
          • Lose Too Much Time
            1. Luther Brings Alice to Zlatko
            2. Not required for completion Kara Remained Reset
          • Recollect Enough Memories
            • Memory Recovered
  8. Search House for Alice
    • Check Fireplace Embers
    • Check TV
    • Check Empty Shotgun
    • RA9
  9. Alice Found (checkpoint)
  10. Luther Goes to Collect Alice
  11. Enter Main Room
    • Hide under Table
    • Hide in Closet
    • Get Spotted
      • Chase Started
        • Kara & Alice Escape to the Yard - see below
        • Bear Attacks Zlatko and Protects Kara - leads to Kara & Alice Escape to the Yard below
        • Not required for completion Zlatko Killed Kara in the Storage Room (Only available if the bear cage is not unlocked)
        • Not required for completion Zlatko Killed Kara in the Bathroom
    • Set Fire to House
      • Burning Down the House
    • Enter Bedroom
      • Hide Under Bed
      • Hide in Closet
      • Get Spotted - see above
      • Go Through Corridor
        • Kara & Alice Escape to the Yard - see below
        • Get Spotted - see above
        • Go Through Bathroom
          • Bathroom Android Alerts Zlatko
          • Get Spotted - see above
          • Sneak Through Storage Room
            • Open Bear Cage
            • Get Spotted - see above
            • Zlatko Closes In
              • Leave Hiding Spot OR Bear Attacks Zlatko and Protects Kara
  12. Kara Reaches the Stairs
  13. Kara & Alice Escape to the Yard
  14. Zlatko Catches Up
  15. Luther Kills Zlatko OR The Monsters Ambush Zlatko
  16. Luther Joins Kara & Alice

Public Opinion[]

Attention to Detail[]

Things you can do with little to no story impact:

  • A list of things you can look at in Zlatko's house before going to the basement:
    • a stuffed ostrich, bookshelf, a classical portrait in the entry
    • an altar with two skulls in front of panels of Jesus Christ[1], another bookshelf, a view from a front window, a view from a back window in the living room
    • Zlatko himself has traces of Blue Blood on his hands and forearm, possibly from recent Android experimentation
    • If you spared the Bathtub Android, he will alert Zlatko but if you react quickly enough, Zlatko will not be alerted.
    • If the Polar Bear is set free and isn’t shot by Zlatko, it can later on be seen exiting the mansion in the background.

Notes[]

  • If Kara still has her uniform and has her memory erased, her name will not show up on her uniform until she regains her memory.
  • There is a second chance to free the bear as Kara tries to sneak away.
  • Unlocking the "spare" option requires failing the "kill android" QTE by quickly tapping R1 when facing the android, then failing the "open door" QTE by pushing up on the right stick and not completing the rotation.
  • It is possible for the polar bear android to exit the mansion alive if you set fire or fail the last QTE if you start the chase.
  • The Monster Androids later can later on appear in the recall center if Kara got captured.
  • The TV can display two different videos depending on whether Kara evaded the police or got chased by Connor.
  • At the end of this chapter, the players originally had the option to not take Luther.[2]
  • One of Zlatko's screens in the basement shows human instead of android anatomy, most notably DNA and an X chromosome.
  • On the second floor of Zlatko's house, there are a large number of moving androids. Apparently, they are still alive and aware of their surroundings, despite being burned, bent, dismembered and more. Very few of them seem capable of more than slight motion and none appear to be able to walk, making them both easy to miss in the rush to survive and unlikely to survive the fire.
  • This chapter bears a few similarities to the chapter "The Doc" from another Quantic Dream game Heavy Rain.
    • Both Madison Paige and Kara are restrained and have to find a way to escape or else they can die. (Kara being reset or killed if she fails to dodge Zlatko's shotgun blasts while being chased and Madison being killed if she doesn't escape or loses the fight with Adrian Baker)
      • Also, the fight between Kara and Zlatko resembles the fight between Ethan Mars and Brad Silver in the chapter "The Shark" since the two protagonists are hunted down with a shotgun.
    • Both Zlatko and Adrian can be left alive without being punished, leaving them as Karma Houdini's but Kara can't escape without Zlatko dying.


References[]

  1. Unlocking the "spare" option requires failing the "kill android" QTE by quickly tapping R1 when facing the android, then failing the "open door" QTE by pushing up on the right stick and not completing the rotation.
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